Fabula
S5E6 · The Game
S5E6
· The Game

Riker redirects Geordi to Ten Forward

In Data’s quarters, Geordi La Forge and William Riker—both investigating Data’s unexplained shutdown—hit a dead end after reviewing logs and diagnostics. Geordi, visibly frustrated and concerned for his friend, suggests returning to sickbay to check on Data’s condition. Riker, subtly influenced by the mind-control game’s addictive pull, dismisses Geordi’s worry with reassurances that Beverly Crusher has the situation under control. He then pivots to a calculated invitation, urging Geordi to take a break and meet him in Ten Forward, where he claims to have something for him to try. The exchange reveals Riker’s growing susceptibility to the game’s influence, as he prioritizes spreading its addictive allure over addressing the crew’s mounting crisis. Geordi, weary and emotionally drained, reluctantly agrees, marking a critical moment where the game’s insidious control begins to erode the crew’s cohesion and investigative focus.

Plot Beats

The narrative micro-steps within this event

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Riker and Geordi conclude a fruitless investigation into Data's shutdown, finding no clues in his logs or systems, deepening their sense of frustration and mystery.

frustration to resignation

Geordi expresses his worry and desire to return to sickbay to check on Data, but Riker dissuades him, suggesting he needs to relax and offering a mysterious invitation to Ten Forward, hinting at the game's pervasive influence.

worry to anticipation

Who Was There

Characters present in this moment

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A fragile mix of resigned frustration (at the dead end in diagnostics) and guilt-ridden weariness (for considering abandoning his post). His emotional state is a pressure cooker of loyalty vs. exhaustion, with Riker’s manipulation acting as the final straw that tips him toward compliance. There’s a quiet self-recrimination in his posture—he knows he’s failing Data, but he lacks the energy to resist.

Geordi La Forge, hunched over Data’s workstation, pushes away from the console with a weary sigh, his fingers lingering on the diagnostic displays as if willing them to reveal answers. His uniform is slightly disheveled, and dark circles under his eyes betray his exhaustion. When he suggests returning to sickbay, his voice carries a mix of concern and defeat, but Riker’s reassurances—coupled with his own fatigue—erode his resolve. By the end, he stands slowly, nodding in reluctant agreement, his posture slumped as he prepares to follow Riker to Ten Forward. The tricorder’s inert glow on the desk mirrors his own fading determination.

Goals in this moment
  • To find a solution to Data’s shutdown and restore his friend to full function.
  • To fulfill his duty as Chief Engineer by ensuring the ship’s systems remain stable amid the crisis.
Active beliefs
  • That Beverly Crusher is fully capable of handling Data’s medical condition (a belief Riker exploits).
  • That his own exhaustion is a valid reason to take a break, even if it feels like surrender.
Character traits
Loyal (to Data and the crew) Methodical (in diagnostics) Vulnerable (to manipulation when exhausted) Reluctant (to abandon his duties) Empathetic (concerned for Data’s condition)
Follow Geordi La …'s journey

A dangerous cocktail of feigned calm and underlying urgency. On the surface, he projects confident reassurance, but beneath it lies a growing obsession with the Risan game—his restlessness and eagerness to leave Data’s quarters betray his internal conflict. He’s guilt-free in his manipulation, believing (or rationalizing) that Geordi ‘needs a break,’ but there’s a predatory edge to his persistence. His emotional state is symptomatic of the game’s influence: he’s no longer fully in control, yet he doesn’t realize it.

William Riker stands behind Geordi, his posture deceptively relaxed, one hand resting on the back of a chair as he watches Geordi’s frustration unfold. His expression is a masterclass in controlled charm, his voice smooth and reassuring, but his eyes betray a subtle restlessness—the telltale sign of a man already half-lost to the Risan game’s pull. He holds the tricorder loosely, as if it’s an afterthought, and his smile when Geordi agrees to follow him is too eager, too knowing. The room’s dim lighting casts shadows that seem to cling to him, mirroring the duality of his role: the concerned first officer and the unwitting agent of the game’s spread.

Goals in this moment
  • To recruit Geordi into the Risan game’s orbit, ensuring the addiction spreads further.
  • To avoid confronting the severity of Data’s shutdown, which threatens his own complacency.
Active beliefs
  • That Beverly Crusher can handle Data’s condition (a belief he uses to manipulate Geordi).
  • That the Risan game is harmless fun (a delusion fueled by his growing addiction).
Character traits
Manipulative (uses Beverly’s authority to dismiss Geordi’s concerns) Charismatic (leverages his leadership presence to influence) Subtly addicted (his growing attachment to the game colors his actions) Negligent (prioritizes the game over the crew’s crisis) Calculating (his invitation to Ten Forward is a trap in disguise)
Follow Data's journey
Supporting 1

Not directly observable, but her hypothetical state is inferred as focused and concerned (given her role as Data’s caretaker). Her absence from the scene creates a narrative tension: while Riker and Geordi falter, she remains the last bastion of professionalism, unaware of the crew’s unraveling. The contrast between her dedication and Riker’s manipulation underscores the moral decay spreading through the ship.

Beverly Crusher is mentioned but absent, her competence invoked by Riker as a tool to dismiss Geordi’s concerns. She serves as an authority figure by proxy, her hypothetical actions (monitoring Data in sickbay) used to justify Riker’s manipulation. Her unseen presence looms over the scene, a reminder of the medical crisis unfolding elsewhere. The tricorder’s idle state on the desk contrasts with the urgency she would likely feel, highlighting the disconnect between Riker’s priorities and the ship’s needs.

Goals in this moment
  • To stabilize Data’s condition and diagnose the cause of his shutdown.
  • To maintain sickbay’s efficiency amid the crew’s growing distractions.
Active beliefs
  • That Data’s shutdown has a medical or technical explanation (unaware of the Risan game’s influence).
  • That her team can handle the crisis without external interference (a belief Riker undermines by sidelining Geordi).
Character traits
Competent (her skills are leveraged by Riker) Absent but influential (her role is invoked to manipulate Geordi) Symbol of professionalism (contrasted with Riker’s growing negligence)
Follow Beverly Crusher's journey

Objects Involved

Significant items in this scene

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Beverly Crusher's Portable Medical Tricorder and Diagnostic Kit

Beverly Crusher’s tricorder, left idle on Data’s workstation, serves as a symbol of failed diagnostics and the crew’s growing negligence. Initially used by Riker for a ‘standard security sweep,’ it yields no answers, its screen dark and uninformative—a mirror to the investigation’s dead end. The tricorder’s inert state contrasts sharply with its usual role as a tool of precision and discovery, underscoring the eroding logic aboard the Enterprise. By the end of the scene, it remains untouched, a relic of the crew’s abandoned diligence, as Riker’s focus shifts entirely to luring Geordi toward Ten Forward. Its presence is a silent reproach, a reminder of the questions left unanswered.

Before: Active but ineffective: Riker uses it for a …
After: Abandoned and forgotten: The tricorder remains on the …
Before: Active but ineffective: Riker uses it for a security sweep, but it reveals nothing about Data’s shutdown. It sits on the workstation, its screen glowing faintly with inert diagnostic readouts.
After: Abandoned and forgotten: The tricorder remains on the desk, its purpose fulfilled (or rather, unfulfilled) as Riker and Geordi prepare to leave. It becomes a physical manifestation of the crew’s distraction, its unused potential a metaphor for their neglect of duty.
Data's Logs

Data’s logs, displayed on the workstation’s terminal, are a frustrating dead end for Geordi and Riker. Geordi reviews them meticulously, his fingers tracing the lines of text as if willing them to reveal a clue, but they offer no insight into Data’s shutdown. The logs’ sterile, unhelpful content—duty records, personal notes, diagnostics—serves as a narrative foil to the emotional stakes of the scene. Their inability to provide answers amplifies the crew’s helplessness, while Riker’s dismissal of them (‘Maybe we should ask his cat’) underscores the growing absurdity of their situation. The logs, once a reliable source of Data’s thoughts, now feel like a mockery of their efforts, their contents as inert as Data himself.

Before: Accessible and reviewed: Geordi and Riker pore over …
After: Ignored and abandoned: As Geordi and Riker prepare …
Before: Accessible and reviewed: Geordi and Riker pore over Data’s personal logs, diagnostics, and duty records, searching for any hint of what caused his shutdown. The terminal displays lines of text, but none provide useful information.
After: Ignored and abandoned: As Geordi and Riker prepare to leave, the logs remain on-screen, untouched and useless. Their failure to yield answers mirrors the crew’s failure to act, leaving them as a bitter reminder of the investigation’s collapse.
Data's Quarters Work Station

Data’s workstation, usually a hub of precision and order, becomes a stage for the crew’s unraveling. Its surface is cluttered with PADDs, half-empty mugs of synth-coffee, and the inert tricorder, a visual metaphor for the chaos seeping into the Enterprise’s systems. Geordi leans over it, his frustration etched into the way he slams a fist lightly against the console, while Riker looms behind him, his tricorder dangling uselessly. The workstation’s glowing monitors cast a cold light on their faces, highlighting the contrast between their exhaustion and the machine’s indifferent efficiency. By the scene’s end, the workstation is left abandoned, its displays still humming with unfinished diagnostics—a testament to the crew’s surrender.

Before: Active and cluttered: The workstation is covered with …
After: Abandoned and inert: As Geordi and Riker stand …
Before: Active and cluttered: The workstation is covered with PADDs, diagnostic readouts, and Data’s personal logs. Geordi and Riker use it to review logs and run diagnostics, but their efforts yield nothing.
After: Abandoned and inert: As Geordi and Riker stand to leave, the workstation remains in disarray, its screens still displaying half-finished analyses. The unfinished state of the diagnostics mirrors the unresolved crisis aboard the ship.

Location Details

Places and their significance in this event

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Data's Quarters Holodeck

Data’s quarters, typically a sanctuary of logic and personal expression (lined with musical instruments and filled with the hum of his research), transforms into a pressure cooker of frustration and failure during this scene. The sterile, functional lighting casts long shadows, emphasizing the gulf between Data’s usual order and the crew’s disarray. The cluttered workstation—usually a symbol of his methodical nature—now feels like a graveyard of dead ends, while the silence (broken only by the occasional beep of a terminal) amplifies the weight of their helplessness. The room’s intimate size forces Geordi and Riker into close proximity, their physical tension (Geordi’s slumped posture, Riker’s looming presence) making the space feel oppressive. By the end, the quarters are left in disarray, a microcosm of the Enterprise’s unraveling.

Atmosphere Claustrophobic and tense, with an undercurrent of desperation. The air is thick with the scent …
Function Investigation hub turned battleground of wills: Initially, the quarters serve as a logical place to …
Symbolism A metaphor for the crew’s fractured state: Data’s quarters, once a beacon of order, now …
Access Restricted to senior staff and those with a direct role in the investigation (Geordi, Riker, …
The hum of inactive terminals, a sound that usually signifies productivity but now feels like a dirge for their failed efforts. The flickering glow of monitors, casting long, distorted shadows that seem to move on their own—a visual metaphor for the uncertainty gripping the crew. The scent of synth-coffee, stale and bitter, lingering in the air like the tang of defeat. The silence, broken only by the occasional beep of a diagnostic, which now sounds like a countdown to the crew’s collapse. The cluttered workstation, its surface covered in PADDs and half-empty mugs, a physical manifestation of their disorganization.

Narrative Connections

How this event relates to others in the story

What this causes 2
Thematic Parallel medium

"Riker dissuading Geordi from checking on Data, suggesting he relax and try the game in Ten Forward, creates a parallel to O'Brien's later attempts to entice Robin to play, both illustrating the pervasive and pushy nature of the game's influence. The game actively wants more players."

O'Brien’s Push and the Game’s Inescapable Pull
S5E6 · The Game
Thematic Parallel medium

"Riker dissuading Geordi from checking on Data, suggesting he relax and try the game in Ten Forward, creates a parallel to O'Brien's later attempts to entice Robin to play, both illustrating the pervasive and pushy nature of the game's influence. The game actively wants more players."

Wesley and Robin uncover Data’s sabotage
S5E6 · The Game

Key Dialogue

"RIKER: Standard security sweep shows nothing out of the ordinary."
"GEORDI: Personal logs, diagnostics, duty logs... they all look normal. No evidence of anything leading to Data's shutdown."
"RIKER: Maybe we should ask his cat."
"RIKER: Looks to me like you need a break... unwind a little."
"RIKER: I know just the thing. Why don't you meet me in Ten Forward? I've got something I want you to try."