Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
Broad window dominates one wall of the Dalek city's reception area, offering a clear view of the jungle below where Dalek forces methodically incinerate dense …
Steven pauses inside Dalek City's conference room, captivated by its alien architecture, while Sara navigates the space and snaps orders to refocus on their mission. …
Steven and Sara slip through the unguarded entrance into the Dalek city, finding no guards or resistance in the deserted corridors. The open access point …
Heavy mechanical door serving as a secure barrier at the Dalek Control Centre entrance, distinct from TARDIS systems or other Dalek technology.
Standard trooper armor worn by the three Dalek guards in the compound, leaving necks and torsos exposed for lethal strikes. Sara exploits these gaps—she chops …
Dalek-manufactured handheld device used exclusively by Mavic Chen inside a Dalek time machine to locate the Doctor’s TARDIS under direct Dalek supervision (e.g., Red Dalek, …
A Dalek-controlled energy barrier designed to immobilize living targets by paralyzing muscles and silencing speech, used during the Kembel escape sequence (The Daleks’ Master Plan). …
A Dalek-owned interstellar vessel detected by Freighter XM2's navigator, serving as proof of Dalek incursions and escalating tensions among the crew. Linked to broader Dalek …
Auxiliary manual navigation interface aboard the Dalek Pursuit Ship, designed to integrate with the vessel’s primary control systems and enforce Dalek-directed course changes. Serves as …
Dalek-operated vessels launched from the Dalek Control Room to hunt the Spar ship and cut off escape routes for the Doctor and companions. These ships …
Plural Dalek unit deployed by the Black Dalek to intercept fugitives (The Doctor, Steven, and Sara) at a designated landing point. Operates as a coordinated …
Critical for maintaining temporal cohesion during Dalek time travel; distinct from countdown or activation devices.
Technical trajectory calculations finalized by DALEK and DALEK 2 inside the Dalek time machine, locking in the invasion path to Kembel. Serves as a plot …
Represents the Dalek-controlled fleet at Kembel Spaceport, including both assembled and hidden/unassembled vessels. Serves as a strategic target for sabotage and a symbol of Dalek …
Operational Dalek spacecraft arriving at Kembel's spaceport under Dalek control, confirming Dalek coordination with Mavic Chen. Intact and functional, observed by The Doctor.
A time-based device used exclusively for counting down to the activation of a Dalek time machine during an invasion, creating narrative tension through its audible …
Bors orders Kirksen to gather fuel and build up this central fire after crushing Kirksen's knife theft attempt, turning the flames into a tool of …
Natural boggy terrain on Desperus that encircles the wreckage of the Spar ship, serving as a hazardous environment for survivors and a tactical element in …
Public phone booth obliterated by WM9's blast in The War Machines Part 4, killing a civilian inside. Physically destroyed and no longer functional.
A physical uniform stripped from the corpse of Diomede, a deceased Greek soldier, and handed to Steven by Odysseus in Part 2. It enables Steven's …
A functional piece of medical equipment in Doc Holliday’s dental shop, central to the tooth extraction scene involving the Doctor, Kate Fisher, Wyatt Earp, and …
Visual identifier for Doc Holliday in the Last Chance Saloon, described in detail by Seth Harper and overheard by Kate. Serves as the key clue …
Doc Holliday grips a large pair of forceps to extract the Doctor's aching tooth in 1881 Tombstone. Their oversized metal jaws gleam under saloon light, …
Doc Holliday pulls out this bottle of rattlesnake oil and offers it to the Doctor as a crude painkiller before yanking his aching tooth, since …
A symbolic legal document unrolled post-gunfight in the livery stable, depicting Doc Holliday's criminal status with a $2,000 bounty. Serves as a visual cue for …
A set of authentic 16th-century French garments stored in the TARDIS, used specifically for blending into 16th-century Paris to avoid drawing attention. Introduced in The …
Physical workspace distinct from proposed materials; serves as the Doctor’s workstation for sketches and prototypes, not a material or component itself.
A fixed device or marking affixed to a cupboard door labeled 'Pull to open,' distinct from the TARDIS Cupboard Key. It displays the Doctor's progress …
Proposed material for catapults, distinct from physical objects like the Doctor’s desk; described as stretchable ox hide strips designed to generate tension when dried.
A safety mechanism specifically proposed for the Trojan Horse's internal structure during the tense wait inside the wooden horse, rejected by Odysseus due to concerns …
Abstract intellectual property consisting of the Doctor's personal notes, logs, or documentation on time travel, used exclusively for dialogue-based narrative purposes (e.g., establishing expertise, creating …
A physical key held by the Doctor, distinct from the Move Recorder, used to unlock one of four TARDIS-resembling cupboards in the Second Chair Room. …
Wearable headwear in Dodo's Wild West costume, initially criticized by the Doctor but later deemed practical for rain protection.
A stylish garment raided from the TARDIS wardrobe, worn by Dodo to express her personality. Serves as a contrast to the TARDIS's timeless interior and …
A specialized storage area within the Toymaker's domain, housing adversarial dolls (e.g., Sergeant Rugg, Mrs. Wiggs) that the Toymaker manually selects to block escape routes. …
Seized by Steven from the unconscious Drahvin 2 inside the spaceship airlock; used to threaten Maaga during a standoff.
Drahvin 3 bursts into the Central Chamber clutching this firearm, her finger tightening on the trigger as she aims at the Doctor, Steven, and Vicki. …
Portable iron tool wielded by Drahvin 3 under Maaga's orders to smash a Chumbley's dome in Galaxy Four Part 4. Its use is a tactical …
Weapons used in a high-tension hostage scenario where two Drahvins force Steven Taylor's surrender and a third holds Vicki hostage at gunpoint. Focuses on immediate …
Lethal firearms issued to Drahvin soldiers for breaching the Rills' ship and executing its occupants. Commanded by Maaga, these weapons escalate the conflict's violence and …
A mechanical lever integrated into the Drahvin spaceship's airlock system, used by Steven Taylor to seal the inner door and trap himself inside during a …
Mechanical entry/exit point designed for covert operations, distinct from observation viewports. Used by Maaga and Drahvins 1-3 to facilitate sabotage of the Rills' machine.
Guns inspected by Maaga during a weapons drill, with power unit readings (397, 394, 386) checked for combat readiness. One gun is defective and requires …
Edal and Exorse wear these synthetic military uniforms when they burst into the scrubland to halt Tor and Chal's attack on the Doctor. The uniforms …
Jano spots the spaceship from the ridge over the scrubland and proposes splitting guards to check it alongside the Valley of Caves as potential escape …
Edal’s voice bursts into Senta’s laboratory as a disembodied transmission, slicing through the heavy tension. Jano and Senta freeze as the Elder delivers his stark …
The ejector chamber stands as the designated execution site aboard the crew's ship, where Zentos rallies the mob to drag the Doctor, Steven, and companions …
A set of corridor doors in the Elders' city, triggered by Jano via an embedded wall mechanism to open and mask the action as a …
A sterile, empty metal corridor in the Elders' city where Steven and Dodo argue about the Elders' security. Serves as a psychological set piece, highlighting …
A weaponized corridor in the Elders' city where Captain Edal orders toxic vapors released to suffocate the Doctor, Steven, and Dodo. Part of the Elders' …
A noise-making device used by the Elders' Guards to announce their approach in The Savages (S03E41). Its primary function is auditory signaling, not combat, and …
Narrative event representing the regime's aggressive control tactics, tied to Jano's moral dilemma and the failed pursuit of Steven Taylor in the scrubland.
Steven and Dodo discover this passageway when the wall in the Toymaker's cupboard shifts aside, exposing a hidden route amid their entrapment. Steven halts Dodo …
Senta directs an unnamed assistant to escort the dazed Nanina through this labeled exit door in the sterile laboratory. The doorway provides passage out of …
Central control system for the molecular dissemination experiment, distinct from physical barriers like doors. Used exclusively by Froyn and Rhynmal to monitor and terminate the …
Bicycles litter streets after civilians abandon them mid-pedal during War Machine 9's assault on Battersea Power Station. Wheels spin unattended amid the chaos, handlebars twisted …
Non-standard, manually operated door mechanism in a hidden corridor, requiring physical effort (prying) to access. Represents defiance against the City’s restrictions, used by Dodo to …
Four individualized wooden spears with metal tips, used by Trojan guards to physically block Steven Taylor’s escape attempt in a dungeon. Symbolizes the limits of …
A scientific instrumentation panel in an experimental station, used to monitor continuum stability during a molecular dissemination experiment. Its 'perfect' readings convince Froyn to proceed …
A static, wall-mounted visual display distinct from the interactive Operations Board, emphasizing the scale of ignored galactic threats through its unchanging projection of solar system …