Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
Perimeter barrier encircles the T-Mat area in Earth Control, enforced by Radnor and Defence Technicians amid rising suspicions of alien intrusion. Radnor directs its securing …
The Doctor tweaks dials on the T-Mat Earth Control audio system, tied to the video-link monitor from Moon Control. Amplification sharpens Fewsham's voice amid rocket …
Terrestrial T-Mat communication console in Earth Control, used to summon Commander Radnor during the fungus crisis; its access denial forces Zoe and Jamie to bypass …
A legitimate, two-way video/audio monitoring system in T-Mat Earth Control used for real-time coordination with Moonbase during critical operations (e.g., rocket launches). Serves as the …
Unidirectional radar screen in T-MAT Earth Control, used to track Martian invasion fleet movements. Provides proof of the Doctor’s sabotage success but plays a supportive …
Digital security incident reports generated by the T-Mat Earth Control system, used by Radnor to verify threats (e.g., Ice Warrior attacks) and enforce protocol. Highlight …
Physical infra-red lamps integrated into T-Mat Earth Control’s operational technical array. Present as background equipment during mission planning (e.g., Doctor/Zoe/Radnor team in The Seeds of …
Comprehensive ventilation system in T-Mat Earth Control, including both the air conditioning system and the metal grill outlet. The system is activated by Radnor and …
Ground-based countermeasure device activated by Kelly at T-Mat Earth Control to match the Ice Warriors' homing beam frequency. Prepared for transport to the T-Mat launchpad …
The T-Mat Moonbase control room doors, which function as part of the airlock system, are swung open by Osgood and Fewsham to investigate an alarm. …
Exposed, high-voltage solar power cables in the T-Mat Moonbase Control Room, repurposed by the Doctor and Jamie to electrocute an Ice Warrior by jamming them …
Fixed screen in the T-MAT Moonbase control room designed to receive real-time emergency transmissions from the Martian fleet. Displays critical alerts (e.g., fleet destruction) and …
Digital archival system for T-Mat network activity, distinct from physical equipment in Earth Control. Used exclusively for retrospective sabotage investigations (e.g., by Kelly, Brent, and …
Fewsham highlights markers for Tokyo, London, and Canberra on the Moonbase T-Mat console as he activates global seed transmission. Lights or indicators glow under Slaar's …
Ground-based launch vehicle at T-Mat Earth Control gantry, intended to deploy the False Homing Signal Satellite (object_5b4d8686db9e) into orbit as an emergency workaround for the …
Interrogation device in the Processing Room compels Zoe to confess the Doctor's space-time travel secrets against her will. Security Chief wields this revelation to interrogate …
Operational two-way radio used by UNIT officer Turner during aerial surveillance of the Industrial Estate. Employed for real-time coordination with the Brigadier regarding ground infiltration …
Hermack proposes these rations and supplies on the V-Ship flight deck after the failed pirate chase. Packaged for small armed detachments, they sustain personnel through …
The anti-missile missiles proposed by the Brigadier and the Doctor as UNIT's last defensive line against Cybermen retaliation, later launched by Major Branwell from Henlow …
Heavy, rocket-firing weapon deployed by UNIT to blast Cybermen and create a tactical breach. Explicitly linked to the Doctor’s strategy and described as a 'pivotal …
Handheld explosive devices issued to Private Walters by Captain Turner for use against Cybermen in The Invasion Part 6. Their ineffectiveness against Cybermen forces UNIT …
Small, portable explosives thrown by UNIT soldiers during the factory assault, contributing to chaotic close-quarters combat against Cybermen. Distinct from heavier weapons like the bazooka.
Portable tracking system deployed by Sergeant Walters from a UNIT helicopter to monitor Tobias Vaughn's Rolls-Royce in real time during The Invasion Part 3. Distinct …
Specialized electronic keys used by Major Branwell to authorize missile launches in UNIT's Henlow Downs command center. Part of a dual-key safeguard system requiring Zoe's …
Part of UNIT’s Henlow Downs command center; distinct from other UNIT assets like vehicles or personnel.
Safety mechanisms on UNIT's nuclear missiles at Henlow Downs, released to arm the warheads during the Cyber-fleet attack in The Invasion Part 7. Handled by …
Collection of UNIT equipment (computer terminals, radio receivers, radar) used to trace signals from Jamie's transistor radio, tied to International Electromatics and Vaughn's conspiracy. Represents …
A critical military guidance system located at Henlow Downs, used by UNIT personnel to process Zoe Heriot's rapid calculations for missile targeting. The system enables …
A small, sewn-on fabric emblem representing UNIT’s insignia, worn on military uniforms by soldiers such as Benton and Tracy. Distinct from larger UNIT equipment like …
Penn spots this old-model C-class freighter hovering motionless near Beacon Alpha Four's wreckage on V-Ship sensors, its signal masked by debris interference until Warne redirects …
A lethal alien energy weapon used by unseen invaders to assassinate Harvey and instill terror in the Moonbase technicians. Its single, violent action marks a …
Specific footage and printed photos extracted from IE HQ's surveillance system by Vaughn and Packer, focusing on The Doctor and Jamie. This entity represents a …
An electronic siren in Vaughn’s office designed to blare and alert security personnel to unauthorized entries, such as the Doctor’s. Triggers a search response and …
A covert communication device worn on Vaughn’s wrist, used to relay secret voice orders (e.g., relocating Zoe and Isobel’s van) without alerting the Doctor or …
A concealed monitor in Von Weich's militarized War Room, accessed by swinging aside a portrait on the panelled wall. Used for two-way video and voice …
A micro-level prop located on the flight deck of the V-Ship, used to anchor dialogue between Hermack and Warne in The Space Pirates Part 2. …
The lifeless body of the War Chief, left in the SIDRAT landing bay as a result of his execution for treason. Its removal by guards …
A single, dramatic recording of the War Chief declaring himself 'Supreme Galactic Ruler' during a War Room confrontation. Used immediately to strip his command and …
The central command hub for coordinating the war games, featuring consoles, screens, and intercoms to direct SIDRAT deployments, security forces, and simulations across time zones. …
Piercing sirens triggered by the Doctor’s Sidrat evasion in The War Games Part 7; signals global Sidrat tracking and redirects forces from the Doctor to …
Glass of water provided by Jamie and Thara to Vana in Selris' house, used exclusively to help her swallow Jamie's sedative tablets. The water has …
A critical doorway within the Weather Control Bureau that Jamie McCrimmon uses as a trap mechanism to lure and lock an Ice Warrior inside a …
Zoe punches keys on the video-phone screen, trying to summon help or check status, but it stays dark or frozen, mirroring the sabotaged levers nearby. …
The wishing well anchors a cryptic picture puzzle in the surreal forest. The Doctor solves riddles from spectral children, transforms a sword into a dictionary, …
General Smythe brandishes these written statements during the sham court-martial in the British Command Post. He deploys them as key evidence to convict the Doctor …
Early aviation pioneer's aircraft (e.g., 1903 Wright Flyer), representing the dawn of human flight. Distinct from later military aircraft like the Spitfire in the same …
Screen in the rocket pad and Mission Control displays Eldred and Kelly during final checks for the experimental retro rocket ZA-685. Eldred verifies ignition power, …
Pre-programmed computer-controlled countdown system activated by Kelly in Mission Control, locking the rocket into liftoff at T-minus sixty seconds. Bypasses manual checks and commits the …
Dedicated voice/data transmission system for the rocket, distinct from power or navigation systems. Its failure cuts off all external communication, forcing reliance on the solar-powered …
The ZA685 Rocket's retro-rockets system, controlled via a cockpit switch, is critical for the tail-first landing sequence. The Doctor activates this switch to initiate the …
Owned/associated with Zoe Heriot and Jamie McCrimmon during a tense conversation with Kelly in the T-Mat Earth Rest Area (Episode: The Seeds of Death Part …
Distinct from Jennifer's greatcoat; this garment is described as 'practical' and 'shields her during capture,' highlighting Zoe's resourcefulness and role in the group's disorientation.
Physical evidence of Zoe's abduction, found snagged in a van lid during Jamie's confrontation with Packer in Part 3. Torn fabric provides tangible proof of …
A surreal, weaponized vision of Zoe's past life, designed to exploit her longing for familiarity and disrupt her mental resilience. Distinct from physical objects or …
Worn exclusively by Zoe Heriot during the WWI-themed episode The War Games Part 1; designed for trench warfare and muddy terrain, contrasting with Jamie's barefoot …
Hypothetical written message left by Zoe before her disappearance, searched for by Jamie in the lounge (Part 2). Its absence functions as a narrative device …
Physical clipboard used by Zoe Heriot in the Henlow Downs control room during 'The Invasion Part 7' to manually jot radar data, exploit the Cyber-fleet's …
Digital alert system message sent by Zoe Heriot during the T-Mat crisis, missed by Radnor in a control room conference. Its undelivery creates narrative tension …
The Admin Building stands as the fortified prison holding Zoe and Isobel captive. Doctor and Jamie crouch outside its exterior, jolted by Vaughn's tannoy broadcast …
A disciplined military formation of Roman infantry, including shields and ranks, with a two-horse chariot as its leading element. The formation as a whole threatens …