Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
General Hermack issues this directive on the V-Ship flight deck, ordering Lieutenant Sorba's detachment to apply lethal force against any unauthorized personnel at Alpha Four. …
The ambulance vehicle cited in General Smythe’s fabricated testimony during the sham trial in The War Games Part 1, used as false evidence to accuse …
Physical artifacts from past atomic drilling operations, discovered by Toba in Part 1 of 'The Dominators.' Their presence is passive and serves as evidence of …
The argonite hull of Major Warne's Minnow fighter, a spacecraft material with magnetic properties that attract copper needles. This hull is integral to the fighter's …
Warne identifies this destructive argonite weapon as a ticking bomb with seven minutes left, controlled by Caven's forces and poised to detonate. From the V-Ship …
An interstellar navigation chart from the Web Planet, displaying glowing celestial charts and alien planetary configurations. This exhibit sparks Jamie's skepticism about advanced technology and …
Reinforced concrete atom bomb shelter on Dulkis shelters the Doctor's team amid Dominator invasion. Zoe tracks drilling halt and Quark destruction through periscope as sabotage …
Dominators' official report analyzing atomic energy traces and old drilling sites on Dulkis, referencing the Ancient Dulkis Atomic Drilling Remnants as evidence. Cited by Rago …
A thick reinforced glass panel serving as a safe viewing portal between the corridor and the radiation-protected atomic fuel store. Unlike the fuel store itself, …
Tangled mess of exposed wires packed into the capsule's nose cone, sparking erratically under the Doctor's frantic rewiring. He buries himself halfway inside to reach …
The fortified perimeter security barrier at the International Electromatics (IE) checkpoint, consisting of a high chainlink fence topped with coils of sharp barbed wire. This …
Central automated system governing Beacon Alpha Four's orbital operations, probed by the Doctor before guards interrupt; tied to the beacon's security protocols and Earth Government …
Zoe identifies this door in Beacon Alpha Four's computer bay as a potential escape route when security alerts trigger Lieutenant Sorba's guards to investigate and …
A floor panel in the Beacon Alpha Four computer bay suddenly lifts upward during the TARDIS crew's arrival, exposing Lieutenant Sorba and his armed guards …
Physical protective housing for the life-support system, designed to be removed for access and inspection. Its removal in the scene reveals the malfunctioning system beneath.
Fresh bestial tracks scar the floor of the labyrinth’s central chamber, signaling a large predatory creature’s recent passage. Zoe spots them amid a dead-end tunnel, …
Cloth kerchiefs that Beta and Jamie tie over their mouths and noses to shield their lungs from acrid, billowing fumes during sulphuric acid production. Jamie …
Caven eyes the radio control unit on the Beta Dart bridge as a tiny light flashes, signaling active missile lock from Space Corps forces. Dervish …
A reactive chemical substance—fine yellow powdered sulphur—used in Beta and Jamie's makeshift lab to synthesize sulphuric acid. Its instability is highlighted by violent fizzing, thick …
Shallow metal pans on the stove in Beta's house bubble with chemical mixtures as Beta and Jamie attempt sulphuric acid production. Beta dumps in extra …
Jamie dodges around these scattered bits of equipment in the Weather Control Bureau corridors while luring and escaping the Ice Warrior's weapon fire. The Doctor, …
A brutal, pirate-wielded weapon used aggressively to disarm D'Artagnan in the Master's summoned duel, embodying the pirate's savage combat style.
Jamie and Cully seize a long metal section from the bomb shelter interior and wield it as a makeshift lever. They jam one end into …
Sealed caps on both ends of the eight-foot metal container, emphasizing its anomalous design. Observed by the Doctor and Jamie as a clue to the …
Dervish opens this box in the atomic fuel store to retrieve the volatile detonator. He wears a radiation suit while handling the contents carefully, aware …
A diagnostic tool used by the Scientist to passively scan brainwave patterns and verify whether subjects have been successfully reprogrammed. Displays visual neural activity (e.g., …
Strategic tool for intelligence analysis and counterattack planning, distinct from the Brigadier's combat-ready gear like his gun belt.
Visual evidence of International Electromatics abductions, including Gordon Jones, Billy Rutlidge, and a missing UNIT agent. Used by UNIT aboard an aeroplane to analyze IE’s …
Precision-timed sabotage device detonating in the British Command Post during wartime, exposing Crane’s vulnerability and the allies' betrayal. Central to The War Games Part 3’s …
Arturo Villar enters the British Command Post and helps himself to the food rations on a table, grabbing handfuls without asking as Zoe, Jamie, and …
Ransom tips this settee over in the British command post while escaping his restraints. The fall dislodges his gag, freeing him to shout for help …
Buckingham and Carstairs pore over these routine documents in the British Command Post, noting their complete absence of anomalies from recent frontline sweeps. The blank …
Unnamed British soldiers' rifles used to surround and threaten Jamie and Buckingham in the open countryside during Part 4 of The War Games, creating a …
Ridden by Lady Jennifer (Buckingham) during her desperate escape; collapses under her from exhaustion, leading to her capture. Physically described as 'sweat-flecked' and tied to …
Removable bulb extracted from the infra-red lamp during repairs; held by Zoe as a repair component and visual cue for mission tension.
Concealed structure or zone serving as an escape route and safe haven for the pirates. The Camouflage Cone is the destination of the Beta Buccaneer’s …
The sand dune where the Doctor and Jamie's TARDIS crashes and buries its nose, located on the Dominator-occupied island. Its contours hide the crash from …
A tactical suggestion made by Captain Ransom during a strategy meeting with General Smythe, never executed; serves as a narrative contrast to Smythe's escalation to …
Military hypersonic jet used for UNIT's emergency flight to Russia during the Cyberman invasion; distinct from Turner's personal firearm.
Military-grade jeep (singular, object) arranged by Captain Turner for the Doctor’s group’s departure from the lounge after the Cybermen invasion in The Invasion Part 8. …
A singular tactical tool (portable light source) distinct from Captain Turner's command structures or personnel. Critical for the UNIT team's visibility during the Fore Street …
Carstairs and Jamie eat apples during mealtime inside the Sidrat, biting into the fruit as a fleeting pause in their captivity. The Doctor stands nearby, …
Used exclusively by Carstairs to coordinate covertly with Lady Jennifer outside the wine cellar in The War Games Part 2, emphasizing secrecy and crisis management.
A firearm used by Lieutenant Carstairs in the Sidrat landing bay to threaten Zoe Heriot, later revealed to be empty by the Scientist. This gun …
Used by Carstairs in Episode 42 (The War Games Part 8) to destroy the War Lord's SIDRAT time machine in Smythe's Room. Part of the …
Retrieved from Carstairs' gear and repurposed by the Doctor to breach Smythe’s booby-trapped safe; highlights the team’s shift from stealth to destructive action under time …
Used as a narrative prop to misdirect Sergeant Crane's questions about suspicious women spies in an ambulance; part of Carstairs' attempt to maintain his facade …
The Cavalry Soldier draws this pistol or rifle amid the warzone countryside chaos and fires at Jamie during his escape. The shot cracks through the …
Stolen by Jamie from a cavalry soldier during a warzone skirmish; used as an escape vehicle to flee pursuers. Physically described as 'sturdy' and tied …
Weapon used by the cavalry soldier in a direct attack against Jamie; part of the close-quarters combat sequence where Jamie is nearly struck before disarming …
A specialized physical key designed to interface with the mine shaft's audio-lock tuner security system. Used exclusively to unlock the punishment cell door in Tunnel …
A portable two-way communication device (comm link) used for voice transmission between Caven and Madeleine. Operates via static-filled channels and is activated to bridge physical …
Caven directs Dervish to wire 18–20 demolition charges in series to the atomic fuel store. These high-yield explosives pack the punch of eighty hydrogen bombs, …
Buried in the cramped, wire-strewn console of the Liz 79, Caven's neuristor bank hides among a chaotic tangle of cables as his neural override device …
Guard drags the wounded Space Corps lieutenant from this grim punishment cell in the mine shaft HQ on Caven's direct order. The confined space under …
Caven brandishes this detonation switch aboard the V-Ship flight deck during a high-stakes standoff with General Hermack. The compact device controls explosives poised to annihilate …
Audible alarm system in the Central Area, triggered to signal danger and prompt a guarded response. Unlike interactive devices, this alarm serves purely as an …
Sergeant Major Burns marches the Doctor, Jamie, and Zoe into this decaying chateau, repurposed as a rigid British command post. The Doctor stumbles over Jamie's …
Guarded wooden door at the Citadel entrance, featuring a small grille for communication with the gatekeeper. Serves as a controlled barrier to the Master's stronghold, …
A generative device that outputs pre-determined text (e.g., canceling test reports) as part of the Master's scripted control over the Citadel's reality.