Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A pacifist heritage site and primary target of Dominator aggression, serving as a symbolic and physical backdrop for the conflict. Distinct from specific damage artifacts …
Tactical weapons deployed by Dulcian resistors to sabotage Dominator operations, specifically damaging Quarks and halting drilling progress. Used in a targeted ambush outside the museum …
Living Dulcians repurposed from targets of eradication to forced labor assets, central to the Dominators' strategic pivot from annihilation to exploitation.
Untapped subterranean fuel deposits beneath Dulkis' thin crust, targeted by the Dominators for extraction. Represent the objective of their mission, evaluated during the assessment phase …
Two motionless figures stand in the Dulkis war museum, dressed in attire that initially fools Jamie and Zoe into thinking they represent real people frozen …
This console in the Dynatrope control room displays a flashing globe that pulses with urgent light, signaling the machine's twelve-minute countdown to collapse. Krotons point …
Jamie backs away toward this doorway in the Dynatrope control room, its presence unmarked amid the Krotons' crystalline forms and machinery. Distracted by the machine's …
Internal machinery conduits (pipes and cables) within the Dynatrope control room, destabilized during earthquake tremors and the Doctor’s sabotage in The Krotons Part 4.
A newly formed crystalline object emerging from the Krotons' slurry processing vats, connected to air lines. Serves as visual proof of the team's observational progress …
Kroton-manufactured photoelectric cell in the Dynatrope exit shaft, sabotaged to trap the Doctor; restored using the Doctor’s mica specimen (separate entity) as a conductive bypass, …
Passive subsystem responsible for detecting gravitational fluctuations and triggering alerts for the Krotons, distinct from active stabilization mechanisms like the Static Beam.
A sleek, wall-embedded device forming part of the Krotons' surveillance network. Revealed after a probe attack, it enables direct communication with the Krotons and becomes …
A gravitational stabilization system within the Dynatrope, distinct from psychological control mechanisms. Activated during technical crises to counteract gravitational anomalies via volume modulation.
Active, real-time vocal/digital alert generated by the Earth Control Computer during the T-Mat collapse crisis, projecting societal collapse and forcing acknowledgment of the invasion strategy …
Gregson cites crop blight reports during his interrogation of Radnor and Eldred, questioning their sudden onset amid T-Mat failures. Radnor links them to other anomalies …
Passive status indicator (not a control panel) in the Earth T-Mat Control Room; signals malfunctions in consignment lines (e.g., Moscow route) and escalates narrative tension.
A massive, eight-foot-long metal container with bottle caps sealing both ends, central to the warehouse's anomalous operations. Its unnatural weight defies the Doctor and Jamie's …
Stationary microscope in Eldred's laboratory. The Doctor and Eldred adjust its lenses to scrutinize the Martian fungus sample, observing rapid cellular division and organic structure. …
Physical radio device operated by Eldred to attempt communication with the Doctor; distinct from the internal circuitry that fails due to sabotage or T-Mat malfunction.
A specialized, elegant stand designed exclusively to stabilize and position the Ice Warriors' seed pod during T-Mat transmission in the Moonbase control room. It dematerializes …
Global teleportation infrastructure (T-Mat) managed by Earth Control, distinct from portable survival equipment. Its failure triggers the episode's central crisis: crippling food shortages and societal …
Temporary light sources used by the Doctor, Zoe, Milo, and Jamie during their crawl through the dark service tunnels of Issigri's prison; critical to the …
A static, written legend discovered in the Citadel that fabricates a heroic account of the Doctor slaying a Medusa-like monster, contrasting with his actual defeat. …
A real-time, dynamic textual deception displayed on the Master's control room monitor to mislead the Doctor into believing his escape succeeded, masking the Master's trap. …
Fixed ladder dangling from the factory rooftop edge serves as the sole exit for the Doctor and Vaughn amid advancing Cybermen. They scramble down its …
Massive tree crashes across the dirt road, its thick trunk and branches sprawling in the path of the group's ambulance during a cavalry ambush in …
A physical book construct in the Mind Robber's domain, functioning as a narrative prison for Jamie and Zoe. Their escape from its pages triggers a …
Buckingham describes tending wounded soldiers packed into the field dressing station amid battlefield chaos. A disorienting mist envelops the area during his care, fragmenting his …
Sergeant Major Burns promises the imprisoned Doctor food during their exchange in the dimly lit wine cellar cell. The Doctor thanks him immediately, using the …
Metal ladder and open manhole on Fore Street, providing access to London's sewers during the Cyberman threat. The manhole's dark shaft descends into the sewers, …
The Doctor awakens leaning against this rough timber in the illusory forest, his initial disorientation heightened by its solid presence amid deceptive surroundings. He bolts …
System-wide network of argonite-core navigation beacons spanning the Pliny solar system, collectively targeted by pirates for sabotage. Their collective failure drives the mission's redirection and …
A requested but unreceived light source (candle or flashlight) intended to illuminate the pitch-black chamber beneath the freighter dock during the Doctor's group escape attempt …
Heavy metal door in the freighter's claustrophobic corridors, leading to a pitch-black chamber below the dock. Unlocked by a guard to force the Doctor, Zoe, …
A massive, fast-moving flood of fungal foam that surges into the Weather Control Bureau when Zoe opens the door. The Doctor, Zoe, and Jamie scramble …
A single, isolated bubble of fungal foam that emerges outside the Weather Control Bureau, serving as a visual warning of the impending flood. The Doctor …
A physical gate serving as a threshold to an empty field where the TARDIS is hidden. Acts as a narrative bridge between scenes, marking the …
A military unit (armed detachment) distinct from other objects or individuals associated with General Hermack, serving as a narrative threat rather than a prop.
A physical object (glass) used as a symbolic prop in the Issigri Mining Office, distinct from other objects or groups associated with General Hermack.
Commanded by General Smythe in Part 2 of The War Games to destroy an ambulance fleeing with the Doctor, Zoe, Jamie, and Lady Jennifer. Smythe …
A large glass map displays the northern hemisphere centered on the North Pole. The Doctor and Jamie walk directly through it to enter the area …
Selris invokes the council meeting in his home amid Thara's outburst. He frames it as ongoing debate and strategic resistance to Kroton domination, countering Thara's …
A coordinated set of tools used by the Gonds under Selris's leadership to sabotage the Kroton Dynatrope. The Gonds' Sabotage Mallets (heavy hammers) are used …
An axe brandished by an unspecified Gond student (not Thara) during the Learning Hall ambush, used to threaten the Custodian and coerce revelations about Kroton …
Used by Thara and the Gond students to bind and silence the Custodian during their rebellion against the Krotons, marking a pivotal moment of defiance …
Symbolic ornate door with a distinctive squeak, marking the transition from the surreal erasure forest to the enclosed house in The Mind Robber. Actively opened …
Benik yanks this handgun from the guard's holster outside the Records Room and aims it squarely at Bruce, his grip tight as he demands a …
Portable object held by the guard outside the study; its possession or lack thereof determines access to the trapped companions, serving as a narrative device …
A dedicated transportation system or vehicle used exclusively for deploying guards to designated zones, such as the American Civil War Zone. Distinct from armaments or …
Environmental obstacle in a war-torn clothing store, designed to slow characters' movement and create tension rather than serve a functional plot role.
A static, externally positioned military structure designed to entrap and kill fugitives with overwhelming firepower, serving as a physical barrier in the war games simulation.
Two missiles launched from UNIT's Henlow Downs control room during the Cybermen invasion. The first missile (launched by Sergeant Peters under Major Branwell's oversight) veered …
A rugged, elevated terrain feature overlooking the Dominator drill site, serving as a concealed observation post for Jamie McCrimmon and Cully. This location includes both …
Fired lethally by the Ice Warrior in the T-Mat cubicle at Earth Control, cutting down Radnor's guards and initiating open combat. Outmatches human defenses, leaving …
User-facing automated terminal at International Electromatics' reception desk, designed to process visitor queries about personnel. Limited programming and mechanical voice highlight IE's rigid automation.
Used by the IE Lorry Driver at the Dulkis Checkpoint to successfully bypass armed guards and smuggle the Doctor, Jamie, and Zoe into IE territory. …
Static physical barrier in the IE railway sidings environment, distinct from character attributes like uniforms.
A collection of stationary freight carriages lining the railway sidings at International Electromatics, serving as part of the industrial backdrop during The Doctor and Jamie's …
Zoe sabotages this computer at International Electromatics' reception by entering an unsolvable ALGOL equation, sparking eruptions from the console and billowing smoke that cripples the …
Clothing worn by International Electromatics security personnel, serving as a visual marker of authority and Vaughn's control over the railway sidings.