Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
Jamie snatches loose rocks from the ground above the drill site and hurls them at the Quark. He shouts 'Take this, you wee tin kettle!' …
A two-horse chariot serving as the vanguard of the Roman phalanx, driven by Roman soldiers and distinct from the infantry formation it precedes.
Three rubber-suited guards march through the Central Area under blaring alarms, clutching weapons as they head toward a SIDRAT. The suits equip them for their …
Jammed chunk of rubble seals the bomb shelter hatch shut, trapping Jamie and Cully after Toba's rampage. Cully curses its stubborn hold, but Jamie rallies …
Owned by Russell and used in a fatal confrontation with Smythe during The War Games Part 7. The gun is central to the violent climax …
Active, violent events caused by sabotage, occurring in Part 5 of 'The Dominators.' These explosions are dynamic disruptions that force Toba to halt operations temporarily …
External access ramp lowered from the saucer to the planet's surface, used solely for crew disembarkation and initial surface survey. Distinct from interior command platforms.
The Scientist clamps this helmet device onto the processed soldier's head in the sterile Processing Room. Its screens display neural patterns that confirm the brainwashing …
A hastily written phone number for Professor Watkins, scribbled on the wall of the building hallway. It serves as the clue that leads the Doctor …
Security Chief pushes conventional forces during the War Room crisis after Chateau's fall and Smythe's death. These standard military assets—massed troops and support units ready …
A static, system-generated digital report displayed on the T-Mat Earth Control computer screen, contradicting prior evidence of Ice Warrior activity. Serves as a misleading data …
A singular, specific guard physically seized and interrogated by the Security Chief in the Security Section during Part 5. His hesitation underscores Zoe’s escape and …
The Doctor summons this board in the tangled forest after a Redcoat shoots Jamie point-blank, collapsing him into a blank-faced cardboard cutout. He picks detachable …
Machine housed in Senex's private rooms dispenses Dulcian garments on demand. Cully eyes it as the key to disguising Zoe's outsider attire during their council …
Part of the SIDRAT temporal escape pod; used by the Doctor to bar external access during a security lockdown in The War Games Part 6.
Standard iris-style door at the Sidrat’s exterior entry point (inside a barn), which closes abruptly to force characters into the craft. Serves as an access …
A distinct physical location within the War Lord's stronghold, serving as the site of the War Chief's execution and a remote kill zone. Unlike the …
Lethal mechanical walls in the SIDRAT landing bay interior, controlled by the War Chief to crush the Doctor and companions as a trap mechanism.
Critical elongated circuit rods designed for insertion into Sidrat control panels to restore travel machine operations during the war games. Handled by technicians under Smythe's …
Critical sabotage tool removed by the Doctor, stranding the Sidrat vessel and triggering a system-wide manhunt. Their removal is a pivotal act that disrupts the …
A symbolic prop of authority, handed to Radnor by an older man as Gregson arrives to investigate the T-Mat blackout and Moonbase crisis. Its transfer …
A chivalric blade wielded by Sir Lancelot to counter Blackbeard's attack, forcing the pirate to yield and ending the duel. Represents the Doctor's summoned champion …
Portable device carried by Slaar for real-time coordination of Ice Warrior forces. The Doctor interacts with it directly to extract intelligence or sabotage operations.
Removable circuit pack from the control unit in Smythe's room, disassembled by the Doctor to analyze the war game simulation's mechanics. Serves as a diagnostic …
A decorative fireplace cover in Smythe's private room that conceals a hidden sabotage device, tied to his secret allegiance to the War Chief.
Doctor grabs the pillow from Smythe's camp bed in the dimly lit room and holds it as a shield while Jamie strikes a match to …
Plot-specific simulation control interface in Smythe’s command post, designed to override war games rules. Not a recurring element of the TARDIS or Doctor’s equipment.
A bullet streaks from an unseen sniper's rifle and strikes a soldier in Ransom's firing squad mid-execution. The wound drops him in the farmyard dirt, …
A passive container used by Phipps for hiding from Ice Warriors, located in the Solar Energy Store Room and distinct from the Solar Amplifier stored …
Fixed solar energy management system in the Solar Energy Store Room, used exclusively as tactical cover for Phipps during the Ice Warrior occupation in The …
Passive, weathered containers that serve as obstructive clutter in the Solar Energy Store Room, screening the Solar Power Line from view. Unlike the Infrared Array, …
Critical access route for the team's escape plan, distinguished by its narrow dimensions and role in the central heating system. Unlike the bulky solar machinery, …
The TARDIS scanner displays this bulky Soviet CCCP space suit, marked with prominent CCCP insignia. Zoe and Jamie recognize it instantly as Russian. The Doctor …
General Hermack's forces launch these Space Corps missiles toward the Beta Dart. Dervish tracks their approach aboard the pirate ship, panic rising as they close …
Dedicated terminal in the Space Museum control room, hardwired to Moonbase for emergency transmissions. Reacts to Locke's fragmented message, overriding Radnor's conversation and exposing the …
Square pools of mist dot the pathway outside the Trial Chamber, clinging low to the ground and forming irregular hazards. The Doctor, Jamie, and Zoe …
Interior staircase in the Weather Control Bureau, used by Jamie and Zoe to descend into the facility’s deeper levels. Serves as a transitional element during …
Indoor concrete steps descending from Rapunzel’s tower upper level to a high-tech control room in the Citadel, used by Jamie to uncover narrative manipulations during …
Penn pores over trajectory data for these beacon sections on the V-Ship flight deck. Major Warne reports them orbiting Lobos, but recalculation exposes their elliptical …
Fresh tracks and survey marks press into the sand outside the TARDIS on Dulkis. The Doctor kneels to examine them closely, declaring them proof of …
Yellowish deposits of sulfur speckle the ground outside the TARDIS on Dulkis. The Doctor points them out to Zoe and Jamie, declaring them essential for …
Coils of barbed wire wrap tightly around the steel bars of the tack room's door grille, reinforcing the makeshift prison cell's security. Guards install it …
A reality-rewriting device the Doctor uses to actively counter the Master’s control by typing commands to alter narrative rules. Its function is transformative and agency-driven, …
Core navigational subsystem integrated into the TARDIS, responsible for automatic piloting and collision avoidance. Malfunctions by misidentifying targets (e.g., locking onto the Dominators' survey unit), …
A repurposed mechanical component from the TARDIS control panel, used exclusively by Jamie McCrimmon during a manual override of the TARDIS autopilot in The Dominators …
Part of the TARDIS's thermal regulation subsystem, distinct from electronic or visual systems. Critical for preventing overheating during extreme environmental conditions (e.g., volcanic zones).
Military intelligence report authored by a Central Command Technician and delivered to the Security Chief during the War Lord's interrogation. Details resistance infiltration and theft …
A thick, industrial-grade suit of protective gear designed to shield wearers from radioactive contamination, worn by Driscoll during the retrieval of Eldrad’s Hand. The suit’s …
Functional disguise worn in The War Games Part 6; paired with a gas mask for tactical infiltration and rescue, emphasizing practical concealment in a war …
The Time Lords display these sketches in the Trial Chamber, offering the Doctor multiple options for his new post-regeneration appearance during his sentencing to exile …
A map displayed in Smythe’s room marks triangles for distinct time zones including 1917 World War I, Roman era, and American Civil War periods. The …
Collective mechanical enforcers serving the Master; distinct from their equipment or components (e.g., helmet-mounted lamps).
Equipment mounted on the helmets of the Tin Soldiers, used for systematic forest illumination and target acquisition. Distinct from the soldiers themselves.
Fewsham stands at the T-Mat console in the Moonbase control room and declares this circuit almost ready but in need of reprogramming to transmit the …
Critical T-Mat component responsible for directional transmission precision, subject to Martian oversight and integral to the system's operational integrity. Distinct from communication interfaces like video …
The expansive perimeter grounds surrounding the T-Mat Earth Control facility, with a specific focus on the east compound area where the Ice Warrior infiltrates undetected. …
Radnor activates this direct communication channel in T MAT Earth Control, overriding standard protocols at Eldred's urgent demand. The relay connects instantly, piping in the …
Guards and technician transport Brent's collapsed body to this adjacent facility for autopsy after Radnor's order. The wing equips staff to dissect the corpse and …
Standard-issue security weapons (likely pistols or rifles) and their ammunition, deployed by T-Mat Earth Control guards under Radnor's orders during the Ice Warrior intrusion. Eldred …
Narrow passage extending from the T-Mat Moonbase control room, dimly lit amid the hum of machinery and Ice Warrior presence. Phipps darts into it after …