Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A dormant, physically manifested super-weapon with stellar explosion capabilities, distinct from any documentary or conceptual representations of such weapons.
A mechanical simulation device designed to mimic monstrous attacks, physically distinct from IMC's spacecraft or other equipment. Revealed by the Doctor as proof of IMC's …
A mobile spacecraft serving as IMC's operational headquarters near the colony dome. Targeted for infiltration to uncover records or evidence of the monsters hoax, distinct …
Jo Grant wears this ritual garment during the Daemons ceremony, serving as both a ceremonial tabard (sacrificial offering for Azal's summoning) and a transitional piece …
Doctor Summers presents this medical document in the Process Theatre, citing Arthur Linwood's death from heart failure triggered by rat bites on his body. The …
A draughts board and its red/black pieces used in Mailer's cramped Stangmoor cell during the prison riot. Prison officers Vosper and Powers initially carry the …
A portable alien circuit stolen by the Doctor from the Master's horsebox TARDIS. This component serves dual purposes: (1) as a mind-control technology (used for …
A physical explosive device used by the Master in Terror of the Autons (S08E01–02) to sabotage the Beacon Hill telescope and eliminate UNIT personnel. Triggered …
Jo spots jagged rat-like bites and scratches marring the young man's corpse in the Process Theatre. The Doctor kneels to examine these marks, paired with …
Terrain feature immediately exterior to the Axos ship, composed of loose pebbles that amplify sound (e.g., footsteps, crunching) and serve as a visual/auditory cue for …
Heavy mechanical barrier at the entrance to the Process Theatre, blocking access from the cell block. Critical to the Keller Machine’s operations, as its approach …
Portable medical stretcher used to transport the deceased young prisoner from the Stangmoor Process Theatre to a post-mortem location. Ordered by Governor Summers after the …
A living, organic chamber within the Axos ship equipped with claw-like appendages for immobilizing human specimens. Serves as a clinical assessment space where Axos evaluates …
A mobile, golden tentacle-like appendage extending from the Axons' ship, used for violent physical capture of human targets (Josh and Filer) during the Axons' overt …
A compact, portable radio transceiver primarily used by Sergeant Benton in UNIT operations, including both laboratory settings (e.g., during the daffodil crisis) and field environments …
Bill Filer's car, a vehicle used during the Axos crisis. Filer races it across the Dungeness shingle and parks it beside the Axos spaceship, where …
Portable radio device used by Captain Yates during the convoy ambush on a rural road. The radio is damaged during the attack (cracked casing, fried …
UNIT motorcycle used by Captain Yates in multiple high-speed pursuits. In The Daemons Part 3, Yates seizes this bike after Girton knocks him out and …
Captain Yates' portable R/T radio, used during critical UNIT operations at the Cloven Hoof Bar. In one instance, Yates successfully transmits to Greyhound Two amid …
Portable communication radio used on the village green in two critical moments: (1) During post-battle celebrations after Azal's defeat, where Yates grips the device to …
Subterranean ritual chamber beneath Devil's End Church, distinct from the church's external entrance. Serves as the primary setting for the Master's occult preparations and Jo …
Distinct from transportation assets like the Uxarieus Colonists' Spaceship; this entity represents the colony's consumable resources, not physical infrastructure.
Used exclusively in the Process Theatre during Professor Kettering’s Keller machine demonstration on prisoner Barnham (Episode: The Mind of Evil Part 1). Clipboards are gripped …
Central ritual object in Devil's End village green, featuring a tall pole with attached ribbons used in Morris dancing traditions. The maypole serves as the …
A temporary, improvised device created by the Doctor using an Axon tendril, wired into the TARDIS console to generate a figure-eight temporal loop pattern. Used …
The Doctor verbally invokes this machine during his standoff with Azal in the church cavern, claiming it is an external device powerful enough to annihilate …
Elevated metal structure in the dome entry area hides Winton from Dent and Morgan during their security check. Winton watches unseen as Dent removes the …
An active communication device placed on the desk in Farrel’s Factory office, used by the Master to summon Farrel, by McDermott to secretly contact Farrel …
Compact firearm used exclusively in confrontations with Axos and later confiscated by soldiers, never associated with any vehicle or transportation context.
Colonists describe giant lizards as elusive predators haunting Uxarieus, fueling rumors that grip the communal mess hall. Martin and Winton grab weapons to hunt them …
Hard-boiled eggs prepared by Elsie as Goodge's lunch in the Beacon Hill Telescope control room. The eggs are initially unpacked by Goodge, who gripes about …
Handheld radio used by Jane Leeson to transmit a distress call during the iguana attack on her dome; distinct from other colony domes and their …
A large, dented metal pot used by Jane to serve watery soup rations to colonists. Its thin contents symbolize the colony's dwindling resources and scarcity, …
Portable radio device (walkie-talkie) issued to Jo Grant by Captain Yates in the UNIT laboratory during the Nestene Autons crisis. The device serves as Jo's …
The central control panel of the Keller Machine, featuring dials that monitor and regulate the extraction process in the Process Theatre. During Barnham's treatment, these …
The Keller Machine Restraint Chair is a specialized seating apparatus in the Process Theatre, designed to secure subjects (e.g., Barnham) during neural extraction procedures. It …
A medical document detailing Kettering's phobia of water and psychological profile, retrieved by Jo Grant from Doctor Summers in the Process Theatre. Serves as key …
Brigadier switches on this fixed electronic screen in the Laboratory Control Box. It displays Yates' live surveillance feed from Dungeness, capturing Axos' golden spaceship piercing …
A handheld device used to manually override and direct the Mark Three Servo-Robot, including deactivation. Cannot act independently; its function is entirely mediated through the …
Tactical garment used in a desperate escape bid; heavy fabric designed to obstruct vision and disrupt an armed opponent.
Directly deployed by the Master and Mailer during the Stangmoor Prison riot to incapacitate targets; requires gas masks for safe handling and is a primary …
Active device operated by the Master in the prison governor’s office, used to project slides (e.g., maps of the Thunderbolt missile’s route) onto the projection …
Sonic tool owned and operated by the Master, used to unlock secure mechanisms (e.g., TARDIS doors) and hypnotize targets (e.g., Goodge). Distinct from the Master’s …
Double doors serving as the primary entry/exit point for the Master's TARDIS console room. Function as both a standard access portal and a trap mechanism …
Wheeled stretcher used to transport drugged prisoners (e.g., Barnham) into the Process Theatre for Keller machine procedures, emphasizing institutional control and logistical preparation.
Morgan activates this radio in the IMC Control Room under Dent's direct orders, hailing Earth to confirm the Adjudicator's credentials amid Winton's explosive threats and …
The National Power Complex's high-tension pylons and associated UNIT-provided high-tension cable drums form a critical power transmission system delivering electricity to the Doctor's diothermic exchanger …
A plastic doll examined in the UNIT laboratory, initially suspected as a potential Nestene weapon. The Doctor dissects it, revealing a featureless interior packed with …
A mechanized hidden entrance system engineered by the Primitives, distinct from natural cliff formations. Activated deliberately for abduction and negotiation, not as a passive escape …
A dedicated landline telephone in the prison medical ward, owned and operated by Doctor Summers. Used for internal communication and emergency calls, but rendered inoperative …
Medical emergency tool used in the Cloven Hoof Bar to thaw the Doctor's near-frozen body; ordered by Reeves and applied by multiple villagers, including Jo …
The massive stone slab blocks the entrance to the burial chamber deep within the ancient Devil’s End barrow (also referred to as Devil’s Hump barrow), …
A wall-mounted phone in the Stangmoor Prison cell block, repurposed as a riot negotiation tool by Mailer. Unlike structural elements like the glass brick wall, …
A prison-wide alarm system consisting of loud, piercing bells designed to signal riots, lockdowns, or other emergencies. Triggered either manually by the Governor or automatically …
A physical, structural barrier with an integrated inspection hatch, serving as the primary point of contact between the Master’s cell and the prison corridor. Unlike …
Handheld, voice-only radio device exclusively used by Stangmoor perimeter guards (including a disguised prisoner aiding UNIT) to communicate with central control for access approvals. Critical …
The Doctor's TARDIS, a Mark I model, undergoes a critical upgrade in the UNIT laboratory where the Doctor replaces its outdated Mark 1 dematerialization circuit …
The Thunderbolt 2 Missile Control Panel is the core interface for the Thunderbolt 2 missile system, featuring a deliberately simplified design intended for easy operation …
UNIT fires atomic missiles toward the Axons' ship during the orbital standoff, with Mister Chinn ordering the strike from the command center. RADAR 2 tracks …
Chinn dismisses Radar 2 and grips this direct line telephone in the UNIT Mobile HQ radar room for a private report to the Minister. He …