Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
Critical for disassembly of beacon structures; used exclusively in Part 1 of the salvage operation. Destructive tool with booster amplifiers for precision cutting.
Carstairs points to these alien guns from the neutralized guards as potential weapons the group could seize if they master their operation. Villar rejects them …
Professor Eldred's handheld weapon (likely a firearm or energy pistol) is drawn and brandished during two distinct encounters in the Space Museum: (1) in the …
A biological/mechanical arm integrated into a Dominator-controlled Quark soldier, used for instant lethal enforcement in the Dulcian Council Chamber. Distinct from other 'Quark' entities (e.g., …
A wearable control interface device used exclusively by Rago to operate the transmatter focus probe. Does not perform scanning or analysis; its sole function is …
A stolen mineral ore central to Caven's plot to frame Milo Clancey for theft, used as evidence to deceive General Hermack. Never physically seen but …
Plural deployable space-time machines proposed by the Doctor for mass transport of resistance fighters across time zones, serving as a unifying tactical asset. Debated by …
Physical communications infrastructure node in the Roman Zone, sabotaged by resistance fighters. Its failure triggers the Zone One Alarm in the War Room and exposes …
The Doctor directs Jamie and Carstairs to assist him with this navigation processing machine inside the Sidrat, donning it urgently after erratic rematerialization to regain …
A functional tactical tool used exclusively in The Invasion Part 3 to disable surveillance cameras and facilitate espionage. Distinct from consumable props like the Doctor's …
A physical containment barrier generated by the Time Lords, specifically designed to confine companions (Jamie and Zoe) during the Doctor’s trial. It functions as an …
Zoe recounts the missile's launch from a hostile spaceship on the moon's far side. It strikes the reassembling TARDIS, triggers alarms and system failures, forces …
Symbolic weapon system authorized by the Issigri Mining Office under General Hermack, representing the Space Corps’ escalation to deadly force against Milo Clancey’s LIZ 79. …
A critical infrastructure system in the War Games, consisting of both the Time Zone Barrier Anchors (physical structural components) and the Time Zone Barriers (invisible …
A cryptic, urgent communication (likely a radio or coded alert) reported by a technician during Zoe's interrogation, which interrupts the War Chief's questioning and is …
Wall-mounted clock in the atomic fuel store area that displays critical time markers (11:25, 11:40, 11:55, 11:56) during the final minutes before Ta's destruction. Serves …
A 1600-ton argonite mineral deposit embedded in Beacon Alpha Seven, targeted for explosive extraction by Caven's pirate crew. Serves as the central heist objective in …
Jagged debris sections from the demolished Beacon Alpha Seven, sliced apart by pirate scissor charges and salvaged for illicit transport. These parts are targeted by …
Heavy hatch seals the bomb shelter's interior, jammed shut by debris from Toba's rampage after the resistance attack. Jamie spots the periscope blockage first, confirming …
Metal ventilator shaft feeds fresh air into the bomb shelter. Jamie inspects it during early regrouping after sabotage, confirming its utility for breathable conditions amid …
Located in a bomb shelter on Dulkis during The Dominators Part 5; used for scientific/strategic analysis of a planet-killing plot.
Holstered by Caven after trapping the Doctor, Zoe, and Jamie, symbolizing his overconfidence. Never fired; remains holstered throughout the scene. Tied to Caven's character arc …
A transistorized device installed by Caven on the Liz 79 to seize remote control of the ship's piloting systems. The unit is nestled near the …
A concealed photoelectric beam system spanning the Citadel's entrance and corridors, composed of sensor cells that detect movement interruptions. When triggered—by Jamie breaking a beam …
Shattered chunks of the hexagonal building’s structure, scattered outside the Dulcian museum, that become a dynamic plot device tied to Dulcian labor, Zoe’s defiance, and …
A mechanical/technological device critical to the war games simulations, whose hidden location becomes a tactical bargaining chip and exposes fractures in command loyalty.
A crystalline gateway with organic properties (pulsing, grinding) that serves as the primary entrance to the Krotons' domain, tested by companions before allowing entry. Blocks …
Cyberman chest-mounted energy weapon system deployed in multiple attacks across the Space Wheel W3. Integrated into Cyberman physiology, these weapons fire precise energy blasts capable …
Used as the detonation fuse for the Mills bomb, inserted after the Amatol powder is packed into the safe's lock. Part of the final step …
The Doctor uses a gas mask (worn with a greatcoat for disguise) and gas-filled valves (compact pressurized containers) to facilitate escape from the SIDRAT. The …
A small, discarded crystalline fragment with Kroton energy tech properties, left intentionally by the Doctor as a clue to bypass security in The Krotons (Season …
The Doctor adjusts this microscope in the moonbase airlock to scrutinize slides from patients Jules and Franz, seeking traces of the mysterious disease ravaging the …
Metallic pocket watch chain used symbolically to offer emotional reassurance to Zoe during the Dynatrope forcefield crisis.
Portable, fabric-bound container for scientific tools and materials, used specifically to synthesize hydrogen telluride and exploit the Krotons' tellurium vulnerability. Distinct from the TARDIS or …
The Doctor pulls his tuning forks from his coat in the cramped mine chamber and strikes them against his palm, producing exact frequencies to match …
A puzzle device aboard the Dominator saucer, featuring irregular geometric shapes that must be slotted into matching holes on a test panel. Wrong placements trigger …
Part of the Dynatrope's defensive gas emission system, sabotaged in The Krotons Part 1 to counteract the Krotons' organic-dissolving gas. Distinct from the toxic fumes …
Technician Brent stands inside this confined T-Mat cubicle in Earth Control when the pod within detonates, spewing toxic fungus smoke that collapses his lungs and …
A thick, deadly foam and bubble surge that erupts during the Martian invasion, originating from the vegetable blight fungus. The foam blankets expanses of Earth's …
Eldred hands the Doctor a set of written instructions and a detailed map of Moonbase during tense pre-launch preparations in the Space Museum. These documents …
Fixed metal punishment platform in the Dominator saucer, distinct from the portable geometric test shapes used during intelligence assessments.
General Smythe opens this thick 1912 military manual on the command post table to start the court-martial. He consults select pages while pronouncing fabricated charges …
Large, heavy urns containing freshly prepared corrosive sulphuric acid, carried by Beta and Jamie through the Learning Hall corridors and down the stairs into the …
A rifle used by Harper during a heated interrogation and violent confrontation in a barn setting. Harper initially presses the rifle barrel against Von Weich's …
The Doctor and Jamie duck into this freight wagon at International Electromatics' railway sidings to evade pursuing UNIT guards. Its cramped interior shields them briefly …
Everyday outerwear repurposed as a blindfold during a cliff climb in The Mind Robber (Parts 3–4); returned by Zoe as a tangible reminder of Jamie's …
A private, non-transferable object used exclusively by Jamie McCrimmon to cope with the psychological trauma of his altered appearance, tied to the Master's reality-warping in …
A weapon wielded by Karkus in the fabricated reality of The Mind Robber. It appears in two distinct forms: (1) a bulky gun used to …
A specialized wearable device used exclusively for administering Kroton cognitive tests and measuring intellectual performance. Central to Zoe Heriot's selection process and the Doctor's entrapment …
Toxic fumes fill the mine tunnels as the Krotons' crystalline bodies dissolve from sulfuric acid sabotage. The uncontrolled gas weakens the Doctor to unconsciousness alongside …
A permanent set of stone steps descending into the Learning Hall, serving as a recurring pathway for the Doctor’s crew and a site for ambushes …
Compact handheld radio Warne hands to Lieutenant Sorba during briefing at Beacon Alpha Four. It beams signals automatically and activates full alert when user presses …
A plural, fleet-level asset consisting of multiple compact, armed spacecraft stored aboard the V-Ship. Deployed under General Hermack’s command for large-scale destruction missions, such as …
A proposed countermeasure against Cybermen control signals, initially suggested by Captain Turner during a frantic debate aboard the airplane. The Doctor rejects mass production due …
The Doctor reveals two functional TARDIS machines (referred to as 'time-travel machines' by the War Chief) still operational amid the War Room chaos after Villar …
Short-ranged missiles deployed by Penn's ground guards surrounding the Issigri Mining Office area and fired from orbit by the V-Ship. General Hermack orders their deployment …
Jamie reads a legend where the Doctor wields the sword to slay a Medusa-like monster in one stroke. Zoe suggests fetching a sword like Perseus' …
Primary bidirectional video screen for the resistance's hidden barn, used for external coordination and hijacked transmissions. Central to mission-critical decisions and Doctor interventions in The …
A Russian super-cooled hydrogen warhead mounted on a solid-fuel rocket, designed to devastate Earth's atmosphere upon launch. The system is a critical component of the …
Priority-scrambled intercom device located in Major-General Rutlidge's office at the Ministry of Defence, used exclusively by Rutlidge to communicate directly with Tobias Vaughn at International …