Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A set of bells mounted in the church tower, distinct from the weathercock. Their ringing is tied to ritual timing and supernatural disruption, particularly in …
The forward prow of the Axon spaceship, characterized by its curved, organic leech-mouth shape. This section of the vessel is highly active, lashing out with …
Used exclusively by Axon creatures as a lethal incapacitation weapon during their assault on the TARDIS console room (Parts 3–4). Never modified or repurposed by …
Monitor in the Axos Main Chamber that projects the Axon Man—a golden humanoid representation of the entity Axos—with unnaturally blank eyes. The Doctor confronts this …
Mechanical/biological threshold between the Axos ship's interior and exterior, controlled by Axos. Functions as a dramatic bottleneck for escapes (e.g., Master and Filer) and underscores …
Clothing item worn by Barnham during the Keller machine procedure, symbolizing his vulnerability and the dehumanizing nature of the experiment.
Long metal staircases climb to the Beacon Hill radio telescope control room, their industrial frame echoing footsteps during the Master's ruthless ascent. Masked Autons and …
Thorpe lights the brand torch, its flames poised to ignite the pyre stacked around the bound Doctor on the Village Green. Bert clutches it tightly, …
The Black Maria is a UNIT-operated police prisoner transport van that plays a pivotal role in the confrontation between the Doctor, the Master, and the …
A physical textile object placed over Kettering's face in the immediate aftermath of his drowning, serving as a symbolic marker of his death and the …
Reeves orders blankets alongside hot water bottles as emergency measures after detecting the Doctor's faint pulse. Bert fetches them from the Cloven Hoof Bar stores …
Heavy curtains cover the windows of the Brigadier's office. The Doctor yanks them open, flooding the room with morning sunlight and street noise to jolt …
The Brigadier grabs the intercom from his office desk to order coffee from Corporal Bell, a brief routine amid exhaustion from the UNIT crisis. The …
The Brigadier's revolver is a standard-issue Webley-style service sidearm, a reliable and utilitarian tool of UNIT's military authority. Holstered at Brigadier Lethbridge-Stewart's belt during operations, …
Professor Stahlman yanks the Brigadier's swagger stick from a desk drawer in the Brigadier's office and raises it to threaten the Doctor during a sabotage …
UNIT Land Rover owned and operated by Captain Yates, serving as a mobile command center and escape vehicle. Key to multiple narrative beats, including radio …
Chin Lee delivers a deceptively polite yet urgent verbal message (or written note) to Senator Alcott, stating 'Comrade Fu Peng wishes to see you immediately.' …
Desk telephone in the UNIT office where Mister Chinn grips the receiver tightly and shouts orders, first launching a missile strike on the Axon ship …
A flat, decorated stone in the church cavern etched with an occult symbol of the Evil One, functioning as a supernatural trap. Stepping on it …
A decorative metallic rooster figure mounted atop the church tower, distinct from the church bells. Used by the Doctor and Sergeant Benton in Part 4 …
Multiple gravestones scattered throughout the churchyard, used as tactical cover by UNIT soldiers (including Yates, Benton, and others) during the assault on Bok. Appears in …
Single low wall bordering the churchyard, specifically used by Benton as cover during the firefight in The Daemons Part 5. Serves as a narrative anchor …
The television mounted behind the bar in the Cloven Hoof pub, which broadcasts news reports and live coverage of archaeological digs (e.g., Alastair Fergus’s report …
Jo peers out this front window in the Cloven Hoof guest room to gauge her escape route after overhearing Yates, Hawthorne, and Benton argue below. …
A proactive defense strategy initiated by Ashe to guard Leeson’s Dome entry against threats (giant lizards and later IMC forces), involving armed colonists (Martin, Winton, …
Sudden heat wave sweeps Alden Village as byproduct of the Daemon's dimensional shift to Earth. The Doctor explains it as raw energy from mass loss …
A catastrophic environmental phenomenon caused by the Daemon's dimensional arrival, characterized by extreme cold and tied to the Daemon's lost mass energy. Distinct from the …
Lethal, mobile constructs created by the Daemon through the transformation of static stone images. Distinct from the Daemon's other threats (freeze-up and incineration) as a …
A physical interstellar vessel belonging to the Daemon, initially measuring 200 feet long and 30 feet across. Undergoes a dimensional manipulation (shrinking to 15 inches) …
Psychic and physical breach point; first used by the Master for detection, later violently shattered by Bok to enforce the Master's dominance.
Above-ground entrance to the Bronze Age tomb, sealed by a large stone and designated as a surveillance target by UNIT; holds the key to the …
Jo Grant forges these UNIT observer passes with photos and authorization stamps. The Doctor pulls out his pass at Stangmoor Prison's gate after arriving in …
An outer garment worn by the Doctor, removed and hung on the TARDIS coat stand during the Auton crisis investigation. Its removal signals the Doctor's …
The Doctor relies on this car as his primary transport vehicle during urgent missions. He drives it to the Space Control Hangar, where the suspended …
The Doctor transmits this Morse code distress signal (E S T) in two distinct forms during the Nestene invasion: (1) via a transmitter inside the …
The Doctor's protective gear, consisting of a helmet, gloves, and full-body suit, is worn during high-risk sabotage operations against the Keller machine. In the prison …
Coarse ropes bind the Doctor's wrists and body to a stake surrounded by faggots on the Village Green. Villagers tied them tightly to immobilize him …
A one-off, non-sentient modification to the TARDIS console, constructed in the UNIT laboratory during the Doctor's exile in Colony In Space Part 1. Its function …
Double doors at the entry to the Doctor's TARDIS close automatically as the ship dematerializes, trapping Jo and the Doctor inside despite his attempts to …
Set of three tables arranged in triangular formation in the Dome Entry Area, distinct from the radio transmitter used for communication. Central to Dent's sham …
Tangible plot device—either physical documents or digital files—created by IMC geologists (owned by Morgan) to confirm the existence of duralinium deposits. Serves as the evidence …
Chinn cites the Emergency Powers Act to arrest the Brigadier, Yates, Harker, and other UNIT personnel, seizing control of UNIT Mobile HQ. He wields it …
Owned and wielded by Mailer’s enforcers and escaped prisoners during the UNIT convoy ambush and Stangmoor Prison riot. Used aggressively (e.g., Barnham levels a rifle …
A household fixture in the Farrel home—initially described as a radiator in the fireplace spot but later revealed to function as a shelf—where Mrs. Farrel …
Farrel Senior drives this car, which includes functional components like ventilation controls that interact with the Auton threat. The Master throws a grotesque Auton doll …
A seating prop carried by Fu Peng’s aide to offer temporary accommodation to the Doctor and later the Brigadier, symbolizing diplomatic courtesy and the shifting …
Garvin grips the shotgun tightly as he returns to the church cavern, levels it at Hawthorne and Benton to force compliance after their discovery of …
Personal meal kit containing hard-boiled eggs, symbolizing Goodge's domestic ego and the Master's exploitation of human distraction through mundane routines.
A telescope data printout retrieved from the Beacon Hill Radio Telescope control room computer, passed between scientists Goodge and Philips during a routine exchange. The …
Carried by Captain Harker into the Light Acceleration Laboratory during the Axonite invasion; reports Lethbridge-Stewart's arrest and contains further orders for Chinn. Distinct from verbal/coded …
Critical plot device in the IMC rocket facility; activated by Morgan and Dent, triggers a firefight between IMC guards and colonists in Colony in Space …
A fabricated, oversized artificial claw recovered from an IMC ship and later found in a locked cupboard in the IMC Control Room. Winton retrieves and …
A hand-sized or larger projection device used by the IMC to fabricate illusions (e.g., growling iguana images) and staged monster attacks. Discovered in the Control …
Central to the Colony in Space arc (Season 8, Parts 3 and 6), this vehicle is uniquely tied to the Uxarieus setting, where it is …
Handheld radio-telephone (R/T) used specifically during the nerve gas missile crisis in The Mind of Evil Part 6, facilitating critical communications between Jo Grant, the …
The dedicated interface device for the Keller Machine, located within the Process Theatre (Keller Machine Process Room). This console is a functional tool used by …
A distinct wearable accessory marking the little man's circus identity, later repurposed as part of the Time Lord's incognito attire. Not to be confused with …
A handheld directed-energy weapon used across multiple episodes for lethal strikes, deception, and manipulation of adversaries (e.g., Axos, UNIT). Distinct from one-off weapons like the …
Used exclusively in the prison cell gas attack sequence; enables the Master and Mailer to survive incapacitating fumes and execute their plan unopposed.
The Master consults this map amid the Primitive City's dim corridors, aligning its markings with an ancient wall carving to confirm their nearness to the …