Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
Elevated command platform in the Dominators' saucer control room. Used by Toba and Rago to direct Quark operations and dehumanize prisoners. The Doctor and Zoe …
A psychological weapon used by the Security Chief during the Doctor's interrogation and subsequent transfer to the War Room. This device serves dual functions: (1) …
This rack in the War Room stores firearms and combat gear for security forces. The Security Chief lunges for it during the massacre as Villar …
Panel-mounted controls in the SIDRAT landing bay that manipulate the vessel's spatial dimensions. The War Chief uses them to shrink the SIDRAT, compressing space to …
Alien time machine (also referred to as the 'SIDRAT Control Panel' in its operational interface) parked in the SIDRAT landing bay. The War Lord adjusts …
Central control system located in Smythe's private room, featuring panels, switches, and dials that manage strategic operations for the war games zone. Hidden behind the …
Precision control dial embedded in a hidden monitor behind a portrait in Smythe's wood-paneled private study, used to activate a secret visual communication line for …
The Solar Energy Store Room houses a dual-purpose communication system that Phipps uses to transmit distress signals to Earth Control and monitor incoming transmissions. This …
A museum exhibit in the Space Museum consisting of a wall-mounted screen (activated via a nearby panel button) that drops down when triggered and plays …
Compact, military-grade communication device (model TM-45) issued by the Brigadier to the Doctor for emergency UNIT coordination. Operates on a dedicated frequency with a 50-mile …
A highly lethal, smoke-like fungal spore toxin released during the coordinated sabotage of T-Mat pods across multiple global hubs (London, Ottawa, Oslo, Hamburg, Berlin, and …
A plot-critical electronic component given to Jamie by Tobias Vaughn, later revealed to be a sabotage tool embedded in UNIT technology, exposing International Electromatics' infiltration. …
A scanning module integrated with Rago's visor, used to perform targeted cognitive scans of cerebral cortex development. Evaluates intelligence metrics for slave labor assessment and …
Glass-paneled front door of Travers' house forms the primary entry and fatal vulnerability during evacuation. Vaughn's forces ram a rifle barrel through the glass, shattering …
Deployable extraction tool attached to and operated by the UNIT Surveillance Helicopter; used exclusively for vertical access/rescue operations during the prison break scene.
The integrated radar and control system at UNIT's Henlow Downs command center, consisting of a large display screen (radar system) and associated monitoring/control panels (dashboard …
A collection of black-and-white photographs held in UNIT's archives, specifically documenting UFO sightings and crate transport routes linked to an extraterrestrial invasion. Used as investigative …
A metal exterior fire escape structure attached to the rooftop of Vaughn’s building, used exclusively for physical escape and refuge by the Doctor’s group. Distinct …
Vaughn's sleek black Rolls-Royce luxury sedan used for both transporting the Doctor and Jamie from the Industrial Estate compound and later loading Professor Watkins' Cerebraton …
Primary tactical scanner and display system on the V-Ship's flight deck. This integrated system first detects seven slow-moving objects converging on Lobos (later identified as …
The primary visual and scanning interface on the V-Ship flight deck, used by Hermack, Warne, and Penn to monitor space ahead and track vessels. This …
Owned by Walter and weaponized for targeted destruction of Cybermen, central to Vaughn's betrayal and the Doctor's counterattack in The Invasion Part 8.
A handheld sonic weapon used by the War Chief to assassinate the Security Chief during the resistance takeover of the War Room. Its use silences …
Autonomous temporal vessel with TARDIS-like interior, filled with hypnotized soldiers from different historical eras (Romans to WWI Germans). Functions as part of the War Games’ …
Blaring audible siren fills the War Room with piercing noise as Villar shoots entering guards and the War Chief kills the Security Chief with a …
Earth's Weather Control Bureau is a centralized facility and organizational hub responsible for regulating global weather systems, including emergency rain activation to combat environmental threats …
Core mechanical propulsion system (main power drive and motors) that powers the ZA685 rocket's movement. Its catastrophic failure during the Moonbase landing strands the crew, …
A sudden, unexplained auditory anomaly in Beacon Alpha Four during The Space Pirates Part 2, distinct from other noises in the arc.
Axus brandishes the axe inside Beta's house to threaten Beta directly, gripping it close as he demands immediate compliance with Eelek's rebellion plan against the …
Structural barrier in the battlement ceiling, distinct from technological devices like the Master's control globe.
A series of heavy metal hatches and narrow companionways in Beacon Alpha Four, serving as critical barriers and escape routes during the Doctor, Zoe, and …
The ceiling porthole in Beacon Alpha Four's compartment, through which the Doctor observes the beacon's deliberate fragmentation into eight rocket-propelled pieces. The Doctor climbs onto …
A malfunctioning oxygen regulation system in Beacon Alpha Four, initially presenting as a gradual failure but later revealed to be sabotaged by Maurice Caven via …
A fixed space beacon serving as the primary communication hub and navigation reference point for the V-Ship surveillance mission. General Hermack directs Major Warne to …
A volatile liquid chemical compound specifically formulated by Beta for weapon-making against the Krotons, distinct from other Gond devices he owns or uses.
Beta's fireplace, raised in the middle of his house, serves as the primary heat source for a pan suspended over its flames. This pan is …
Group shoves the metal-framed bunk aside—Cully, Jamie, Doctor, Teel, and Kando all pitch in—to expose bare floor for tunnel digging. Frame scrapes across concrete, kicking …
A medical kit containing chemicals and compounds dual-purpose for healing Dulcians and creating sabotage weapons against Dominator Quarks. Identified by the Doctor as critical for …
Disorganized bundle of wires snakes through the escape capsule's nose cone and steering controls. The Doctor traces them to override the autopilot, then rewires the …
UNIT military unit (plural, collective) deployed as ground forces during the Cybermen invasion in The Invasion Part 6. Operates under Captain Turner's command alongside Corporal …
Explosive device (dynamite) directed by Carstairs to be supplied in Smythe's room for use at the SIDRAT landing site as a defensive trap. Received by …
Carstairs points to this map inside the British Command Post, his finger tracing the American barn location as the secure rendezvous for resistance forces across …
Dom recounts his abduction years earlier by Caven's armed pirates who burst in by night wielding these guns. He describes them bursting into his life …
A radio-controlled detonator rigged by Caven to an explosive device in Ta's atomic fuel store. The device consists of a radio control box with an …
A radio-controlled detonation mechanism distinct from the fuel store, consisting of a detonator unit (with cables, radio control box, aerial, inspection cover, and waxed cartridge) …
A device installed aboard Milo Clancey's ship, the Liz, by Dervish under Caven's armed threat in the Issigri Mining Office. This unit links to the …
A mechanical, real-time monitoring device in the Citadel's control room that prints textual updates on labyrinth events and threats, serving as a passive information feed …
Primary escape route leading upward to Issigri Mining Company headquarters, characterized by steepness, physical exertion, and narrative tension. Serves as a bottleneck for the group’s …
Used by Zoe, Russell, and resistance fighters to thrust through the command post door, triggering a gunfight that rescues the Doctor. Distinct from muskets used …
Decorative potted bromeliads in the Dulcian Council Chamber, serving as static visual elements that contribute to the room's exotic and bureaucratic atmosphere without direct interaction …
A deployable structural ramp integrated into Cully's hovercraft, designed to create an emergency exit pathway from the vehicle's interior to external surfaces (e.g., beaches). Used …
Saucer-shaped spacecraft used by Cybermen for lunar invasion. Initially spotted by Benoit and the Doctor via Observation Dome visuals, these ships land in classic formation …
Weaponized energy projector integrated into the chest of a Cyberman infantry unit, used to execute Packer as a demonstration of Cybermen enforcement protocols.
Space-based array of transmitters broadcasting a global hypnotic signal to enforce Cybermen control over humanity. Located in Vaughn's office with a control interface, sabotaged by …
A terrestrial or lunar-based communication device used by the Doctor and UNIT to monitor extraterrestrial activity, specifically tied to the Hostile Spaceship on the Moon's …
Zoe identifies the depolarizer as a small wearable device positioned at the back of the neck. It blocks the Cybermen's hypnotic control signal broadcast through …
The Doctor and Zoe wear this visor/glasses to conceal their identities during the Scientist's brainwashing lecture in the war simulation facility. Its lightweight frame shields …
Empty glass bottles (stored in the bomb shelter) filled with volatile household chemicals and Number Nine pills by the Doctor and Zoe to create explosives …
Physical bag containing yellow sulfur deposits gathered outside the TARDIS, used as a raw material for synthesizing hydrogen telluride. Handled by the Doctor and later …
Physical tool used by the Doctor to inscribe, alter, and erase the forbidden gas formula. Its material properties (chalk dust, grip, erasure via sleeve) are …