Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A portable, weaponized technological device repurposed by Phipps specifically for direct sabotage against the Ice Warriors, distinct from the Moonbase’s fixed infrastructure (e.g., power lines). …
A critical low-level hardware component (diode) within the Moonbase's transmitter system, located in the Solar Energy Store Room. Its failure disrupts the signal guiding the …
Owned by Moor and used exclusively in The War Games Part 6 (Episode 40) to threaten Von Weich during a barn standoff.
A metaphorical or euphemistic term used by Caven to threaten Madeleine Issigri with execution or imprisonment, invoked as a psychological tool to silence her moral …
Heavy machine gun deployed in a fortified nest across No Man's Land, manned by British troops to suppress intruders. Targets the Doctor, Jamie, and Carstairs …
A transformative object central to the spectral children's riddle in the surreal forest of The Mind Robber. Initially presented as a sword (inscribed with 'SWORD') …
Critical for towing and navigation of beacon fragments; central to the missing beacon section plot in Parts 3–4. Non-destructive tool used for propulsion and signaling.
Physical alarm system (sirens/red lights) triggered by Carstairs' gunshot during the Doctor's sabotage of the brainwashing machine. Forces the group to abandon their plan and …
Central plot device highlighting Eldred's abandoned scientific achievements and serving as a catalyst for his collaboration with the Doctor.
Visual and emotional reinforcement of Eldred's guarded, embittered persona, emphasizing his physicality and shift from hostility to openness.
Owned by the Professor and used in a general defensive capacity against Cybermen, distinct from weaponized devices by its improvised, scientific nature and broader utility …
A critical system of machines located in Vaughn's office at International Electromatics, designed to maintain control over the Cybermen. These machines were developed under Professor …
Compact energy cells that fuel Quark chassis for patrols, threats, hunts, and drilling operations. These cells are critical for Quark mobility, weapons, and search operations, …
Handheld diagnostic tool used by Wahed inside the crashed hovercraft to interact with radiation control panels, delivering zero radiation readings that contradict Cully's alarms.
Plot-critical protective gear in an atomic fuel store, enabling the Doctor to disarm a bomb and resolving the episode's climax.
Removed in The Seeds of Death Part 6 amid Ice Warrior attacks and security fires, this foam residue symbolizes the deteriorating conditions of the Solar …
Villar insists the group retrieve these hidden weapons, calling them 'good guns' that prove reliable and never miss a shot. The War Chief hints at …
Owned by Riley and used in The War Games Part 4 (Episode 38) to provide covering fire during a Confederate ambush.
Standard-issue service revolver holstered by Russell; central to the barn confrontation where it is wrestled between Moor, Russell, and Von Weich, ultimately abandoned after Von …
A Quark robotic enforcer physically immobilized by Jamie and Cully inside the museum using a rope and sheet, creating a distraction to aid the Doctor …
Temporary prop consisting of a series of identification photographs used by the Security Chief to psychologically pressure Zoe into revealing information about the Doctor.
Comprehensive real-time tactical maps spread across the War Room console, used by the Security Chief to track SIDRAT movements across time zones and coordinate manhunt …
Deployed in a desperate, last-ditch effort to halt an Ice Warrior's advance through facility corridors. High-pressure streams fail to penetrate the alien's armored body, contributing …
Sergeant Major Burns delivers the mug of tea to Captain Ransom in the British command post during General Smythe's orders to capture and interrogate civilians …
Fixed metal ladder in London’s sewer tunnels, providing the sole upward escape route during the Cybermen ambush. Serves as the climax of the underground sequence, …
Sidrat-spawned guards brandish these weapons—blasters or guns suited to the Sidrat landing bay and barn environments—during critical moments of the alliance's collapse and Harper's assassination. …
Smythe summons soldiers armed with rifles inside the British command post and positions them to execute the Doctor on his direct order. The squad levels …
A firearm used by Smythe during the resistance's assault on the British command post; central to the disarmament scene and the Doctor's rescue.
Dark wood panels cover the walls of General Smythe's private room, projecting military precision while concealing a hidden surveillance monitor behind a portrait. The monitor …
A hastily assembled, non-electrical heat weapon using twisted HD cable to link reflectors and bulbs, designed to mimic Phipps' lunar device. Used in the Solar …
The lighting system in the Solar Energy Room, including overhead lights and wall-mounted switches, which are accidentally deactivated by Jamie during a critical moment against …
The Doctor seals this heavy radiation door to trap the Ice Warrior inside the Solar Energy Room, with Jamie and Zoe assisting amid sudden darkness. …
The Doctor frantically searches panels and switches in the Solar Energy Room until he locates these controls and activates them, slamming shut the radiation door …
Two solar reflectors and associated bulbs taken from the Solar Energy Room's clutter by the Doctor, repurposed into a makeshift solar energy trap/weapon to neutralize …
Doctor lies prone on this table in the cramped Solar Energy Store Room, recovering as Zoe directs Phipps to block the Ice Warrior's approach. Jamie …
A physical monitoring cubicle in Eldred’s private workshop, critical to detecting unauthorized T-Mat activity. Its malfunction directly causes the armed standoff with the Doctor’s companions …
Seamless wall panel inside the Dulcian Survey Unit that slides open to expose a compact travel capsule containing two padded seats. Teel activates the panel, …
Primary video monitor in the Dulcian Survey Unit during The Dominators Part 2 (S06E02), displaying Senex’s transmission from the Capital, tied to Dulcian leadership’s indifference …
A T-Mat shipment of synthetic proteins originating in New York and intended for Moscow, which was misrouted to Canberra due to Fewsham's Moonbase error. The …
A physical console lever distinct from internal systems like the Fluid Links. Designed for manual stabilization of landing circuits during emergencies, but jams and fails …
This battered blue police box morphs into the TARDIS interior—a console room of brass-and-enamel walls and alien controls that lock like Gallifreyan steel. Its fractal …
A specialized TARDIS monitoring tool designed to generate false threat alerts, used to mislead companions about external dangers. Distinct from the TARDIS itself.
Jamie accuses Vaughn of imprisoning Zoe and Isobel in a nearby 'box,' a secure holding cell that confines captives. He describes it directly during the …
The Doctor's coat is a remarkably versatile garment that has served its wearer across countless worlds and crises, evolving from a simple piece of clothing …
A conventional rocket used by the Doctor to depart the mine tunnel, later proposed as a weapon by Madeleine. Distinct from the TARDIS, this vehicle …
A mental projection device activated by the Doctor to channel and visualize his memories of past battles (e.g., against Daleks, Cybermen). It functions as a …
Enclosed teleportation booths (cubicles) in Earth Control's operations room, used for instant personnel and cargo transport between Earth locations and Moonbase. The system is vulnerable …
Metal grille in the T-Mat Moonbase control room that serves as a covert entry point and concealment barrier. Fewsham gestures toward it while lying to …
A specialized, secure box designed to safely transport the modified Cerebraton Mentor machine, carried by Isobel Watkins into Vaughn’s office. Witnessed during the machine’s extraction …
A dedicated countdown device installed aboard the UNIT Hercules C130 aircraft, displaying the remaining time until the Cybermen's bomb strike. Functions as a narrative mechanism …
UNIT's armored Jaguar vehicles, used by agents (including Benton and Tracy) to pursue the Doctor and Jamie through city streets. Two Jaguars are deployed: one …
A rugged UNIT-issued Land Rover Jeep used as a mobile command vehicle during urban operations, specifically for Sergeant Benton and Captain Turner's team in the …
A lethal firearm used as a symbolic threat in Vaughn’s office, placed beside TARDIS circuits to imply violent consequences if the Doctor interferes. Distinct from …
A movable desk drawer in Vaughn’s office, containing critical plot objects (stolen TARDIS circuits and a loaded pistol). Symbolizes Vaughn’s control and intimidation over the …
A fixed architectural feature in Vaughn’s office, used exclusively for visual surveillance of exterior threats (e.g., the facility’s radio system). Distinct from furniture or storage …
Located in Vaughn’s private office at IE Headquarters; serves as a passive, non-interactive background element in The Invasion Part 1 (Episode 11).
A weathered, seamlessly integrated panel in the barn's rough wall that, when pressed by Von Weich, swings open to reveal a hidden video monitor. This …
Hybrid workstation integrating real-time orbital reconnaissance, technical scanner data, and live video feeds—distinct from the Long-Range Video Communicator by its analytical and tactical capabilities.
Stationary video screen specialized for long-range transmission between the V-Ship and external locations (e.g., Issigri Control), used for strategic coordination and orders—lacks data analysis or …
A dedicated communication hub used exclusively for real-time operational coordination between War Room officers, field commanders, and guard posts. Its functionality is tied to active …