Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A tensioned wire loop concealed in Oxley Woods underbrush, intended to capture wild game for poaching. Abandoned by Seeley when anomalous objects descend, marking the …
Dead game (rabbits) poached by Seeley in Oxley Woods, carried as a bribe to distract UNIT soldier Forbes from questioning his illegal presence. Symbolizes the …
Seeley grabs a stick from the woods and prods the smoking patch of soil where the anomalous object landed in Oxley Woods. The stick disturbs …
Distinctive frosted, patterned glass panel in Hibbert's office door, which distorts Channing's gaze into eerie eyes during the interrogation scene in Episode 3. Key visual …
Shattered glass covers the floor of the research station's lab after the Silurian raid destroys equipment and scatters debris across the space. Liz Shaw navigates …
Harsh bright light shines directly into the Doctor's face during his interrogation in Stewart's office. Section Leader Shaw and Brigade Leader Stewart wield it alongside …
Reegan applies this signage to the laundry van, transforming its plain exterior into a convincing Silcock Bakeries delivery vehicle. Bold white lettering on blue panels …
Fixed Silurian control interface with projecting arms, used to position Quinn within their domain during negotiations. Distinct from handheld devices like the summoning tool.
Handheld Silurian device designed to activate concealed doorways in cave walls, enabling access to or from their subterranean base. Used by Silurians for security and …
Deep in the Cyclotron Control Room, the Silurian reactor is a critical component of the Silurian atmospheric weapon system. Technicians position uranium rods above its …
Unseen, external mechanisms introduced by the Silurians to override the cyclotron's functions and induce instability. Revealed in Part 2 (Episode 6) during a conference room …
The lethal natural weapons of a Silurian scout, used for slashing attacks (e.g., against the Doctor in cave ambushes) and capable of producing eerie three-note …
A massive footprint stretches one yard long across the cave floor, imprinted by the retreating Silurian scout's clawed foot after its ambush on the Doctor …
Visual symptom of the virus outbreak, characterized by facial scarring in infected individuals (e.g., Edward Masters). Serves as a horror element and catalyst for public …
Standard-issue firearms wielded by soldiers during a coordinated ambush outside the Doctor's workshop in the parallel world. The workshop doors are marked with ominous triangular …
Wakefield activates this camera in the Space Control Communications Room to transmit Carrington's live address exposing the alien ambassador as a monster. The device captures …
A large electronic wall-mounted display in Space Control, specialized for visual planetary mapping (e.g., surface maps of planets/Moon) but lacking detailed Earth views, used by …
Cornish grips the microphone of this radio setup in the Space Control hangar and calls the Doctor repeatedly after decontamination—'Doctor, do you read me? Doctor?'—but …
A large digital display in the Space Control room, used for real-time mission monitoring and communication. Broadcasts live footage of astronauts and relays critical data …
The telephone rings sharply in the Space Control room during final Mars probe launch preparations. Brigadier Lethbridge-Stewart snatches the receiver amid technicians' chatter from Woman …
Screens track the Doctor's capsule as it locks onto the Space Control touchdown pad during reentry. Radar confirms visual contact after a blackout, pinpointing its …
Blinds cover the window in the spaceship quarantine room where astronauts Van Lyden, LeFee, and Michaels sit. The alien adjusts them with precise movements, altering …
Flimsy wooden door sealing a rural barn, forced open by UNIT soldiers during a Silurian attack. Its breach allows access to the scene of Liz …
A hayfork used by Squire in a desperate attempt to defend against the Silurian, later examined by the Doctor as evidence of self-defense. Symbolizes human …
The internal, high-stress mechanical component of the Inferno Robot Drill responsible for the drilling action. Its overheating and coolant failure in Part 1 trigger the …
Stahlman hides these bandages under his white cotton glove on his left hand during the interrogation in Stewart's office. The Doctor demands he remove the …
Dark, grimy stains smear across the Doctor's jacket when he bursts back into the workshop after a botched TARDIS trip to the rubbish tip. The …
The Doctor tests this air conditioning grille in Stewart's office to confirm power still flows through the system, its output indicating the reactor remains operational. …
A single hollow plastic meteorite, intact despite the crash, stolen by unknown parties before UNIT could secure it. Central to the Master’s Nestene conspiracy and …
Metal safety rail specifically designed for elevated catwalks in industrial storage tanks, used for grip and fall prevention during high-tension pursuit scenes (e.g., Wyatt's fatal …
The car driven by Taltalian, which serves dual narrative functions: (1) as the vehicle used to forcibly transport Liz Shaw back into captivity after her …
Critical operational manual for the alien control device, distinct from other props in the laboratory. Focuses on written commands and threats to sever radiation supply …
A UNIT personnel file documenting Bruno Taltalian's actions, including his sabotage of the facility computer and his armed escape. Serves as key evidence in Quinlan's …
The Doctor throws these sturdy switches on the TARDIS console in his cluttered workshop, channeling raw power to ignite the ship's departure sequence. Liz Shaw, …
A specific sequence of instructions entered at the TARDIS console to initiate dematerialization. In Spearhead from Space, the Nestene Consciousness alters this sequence, causing the …
Sign on the doors of the Doctor's workshop marks the space as 'Technical Stores' in the parallel world. Unfamiliar symbols include a sinister triangular emblem. …
Used by an unnamed technician to handle a metal box and vial containing a volatile green liquid during the drilling project's output pipe crisis in …
Scribbled notes filled with precise calculations for the condenser banks' lateral compensation, jotted by an unnamed technician at the computer terminal in Central Control. The …
Timbered buildings cluster near the research complex, their wooden frames forming tight passages and shadowed corners. The Doctor darts through them during a frantic chase, …
Military unit deployed by UNIT as an armed response to the Silurian threat, distinct from scientific equipment or personnel.
The door to the isolation chamber in the underground laboratory, which Liz Shaw uses to escape after Dr. Lennox hands her his key. The same …
Electronic console in the underground laboratory used by Liz Shaw to monitor lethal radiation levels, enabling her calculated escape. Displays real-time data (e.g., 'Two million …
Concrete stairs link upper facility levels to the underground laboratory. Reegan descends them with Liz gripped by the arm, the alien in Lafee's suit, Doctor …
A deceptively ordinary UNIT-issue metal ammo box repurposed by the Master to transport the stolen Nestene energy sphere. Its military appearance allows it to blend …
Johnson mans this radio console in UNIT's communications room, twisting dials alongside Benton to re-establish contact with Space HQ. Static fills the speakers as signals …
A compact, ECT-resembling device deployed by UNIT to neutralize the Nestene brain. Requires activation and re-engagement, emitting a targeted energy surge. Credited as the decisive …
A UNIT-owned vehicle repurposed by the Doctor for escape, later disabled by rifle fire. Central to the chase sequence in Spearhead from Space Part 1.
The Doctor connects this EEG machine to the alien globe in the UNIT laboratory. Electrodes capture erratic brainwave patterns from the object, displaying rhythmic spikes …
Designed for controlled overload tests to analyze the reactive properties of alien materials (e.g., meteorite shards, plastic); reveals non-sentient collective behavior without true intelligence.
UNIT communication device located in the laboratory, used to receive emergency reports from police stations and barracks during the Auton crisis. Its failure underscores the …
Phones lining the research station laboratory, used for quarantine coordination to contain the Master's escaped plague in Part 6 of The Silurians. Symbolize UNIT's command …
A rugged UNIT-issued Land Rover Jeep used as a mobile command vehicle during urban operations, specifically for Sergeant Benton and Captain Turner's team in the …
Mysterious electronic distress transmissions originating from Carrington's firing range, which Benton triangulates and the Brigadier investigates. Their receipt prompts the demand for the UNIT jeep …
The technician snatches the internal telephone from its cradle in the UNIT tracking station, dials urgently, and reports the radar anomaly—unnatural aerial objects in tight …
The radar screen flickers in the UNIT tracking station, showing dots for anomalous aerial objects in tight formation with vapor trails. Technician leans close, tracing …
A set of legal documents required to authorize the Doctor’s acquisition of a replacement vehicle (e.g., the ambulance seized from Ashbridge Cottage Hospital). Serves as …
Space Control operatives monitor the unmanned capsule, a spacecraft prepared by the American space agency. Technicians ready it for launch in six hours to scrutinize …
A personally assigned navigation and trajectory adjustment system labeled for Van Lyden's use. It displays real-time navigational data and enables manual corrections to Recovery 7's …
Vertical architectural element connecting the warehouse office to a lower level; used by Collinson during his failed escape attempt as UNIT closes in.
Liz unrolls this detailed chart of local roads, farms, and cottages across a surface in Squire's Barn. She traces Quinn's claimed route from his cottage …