Objects
Physical items that carry narrative significance, from personal possessions to symbolic artifacts that shape the story.
A deliberately sturdy, locked barrier in General Smythe's private room within the British command post, designed to resist forced entry. Its unyielding frame enables eavesdropping …
General Smythe slips on his spectacles in his private room before fixing Captain Ransom with a hypnotic stare to erase memories of their encounter, implanting …
Lieutenant Lücke places his revolver on this plain table inside the German field office. The Doctor aims his sonic screwdriver at the gun, disassembling it …
German soldiers don bulky gas masks as they capture the Doctor, Jamie, Zoe, and Jennifer Buckingham at gunpoint in a No Man's Land bomb crater. …
Wielded by Gond guards to threaten the Doctor, Thara, and others, enforcing Kroton rituals and compelling Vana to enter the Dynatrope. Their jagged design amplifies …
A Gond student's handheld weapon, distinct from Kroton technology. Symbolizes Gond resistance and the cost of defiance against Kroton rule.
Abstract governmental financial promise offered by Commander Radnor to Professor Eldred as incentive for his ion rocket expertise, rejected due to past betrayal. Exists as …
The guards carry standard-issue energy weapons designed for shipboard defense, distinguished by their matte-black casings marked with rank insignia. These weapons fire focused energy pulses …
The auditory trigger for Jamie’s Scottish Highlands hallucination, deployed by Limbo to summon the visuals of misty glens and heather. Acts as a catalyst for …
A public payphone located in the building hallway, used by the Doctor to attempt contact with Professor Watkins. The phone is the focal point of …
A hidden structural breach in the barn’s weathered planks, revealed by Harper to facilitate Jamie and Buckingham’s escape. Physically distinct from generic supplies, with narrative …
Sergeant Peters activates this system in Henlow Downs command center on Major Branwell's orders, priming fuel lines for missile launch pads. Pumps engage with rising …
Serves as the primary entrance to the Master's control room, symbolizing the transition from external space into his domain of enforced creativity. Its hexagonal glass …
Jamie uncovers this concealed document amid the Citadel's confines. He reads its contents aloud: 'Cancel. Cancel. Cancel. The Doctor test, report failure. Failure?' The terse, …
The Hostile Action Displacement System (HADS) triggers inside the TARDIS after a Kroton attacks, forcing automatic dematerialization to evade crystalline aggression. It displaces the ship …
Primary aggressor in The Invasion Part 4; fires missiles at the TARDIS and is monitored by UNIT as the initial military threat. Operates independently of …
Proposed gaseous chemical compound (H₂Te) designed to corrode Krotons' crystalline structure. Never synthesized or depicted; exists only as a strategic plan discussed by the Doctor.
A projectile-based firearm wielded by a specific Ice Warrior (Moonbase Frontline Enforcer) in the T-Mat Moonbase control room. Used to threaten Phipps and Fewsham during …
The Ice Warrior slashes at Zoe with its razor-sharp claws during a brutal assault in T-Mat Moonbase Control. Fewsham intercepts the strike, shoving the creature …
A sonic-based weapon used strategically during the Ice Warriors' invasion of Moonbase, referenced in Phipps' distress signal and deployed in corridor chases to create standoffs …
The Ice Warrior levels its weapon at Jamie during his decoy run through the Weather Control Bureau corridors, firing blasts that he dodges amid equipment. …
IE bikers draw their pistols on an open road and aim at the fugitive scientist who defies their order to return to the compound. They …
Physical, ground-based transmitter terminal located in the east wing of the International Electromatics factory, serving as the Cybermen's local tactical command center for the invasion. …
Passive monitoring device integrated into IE Headquarters rooms, designed for remote observation of occupants and visitors by Vaughn's security team. Hidden from view until discovered …
Central Dominator-controlled island on Dulkis, serving as their operational base with forced labor camps and captivity infrastructure. Distinct from smaller features like transit paths within …
A tangible, scene-specific object symbolizing the transition from professional tension to personal intimacy between Isobel and Zoe, consumed during their conversation about Isobel's artistic struggles. …
Plush boa used as a costume prop during Isobel Watkins’ photography session in the lounge. Worn by Zoe Heriot throughout the photoshoot and afterward during …
Isobel mentions this telephoto lens as part of her camera setup to photograph distant Cybermen from the aeroplane. She pairs it with her professional camera …
A specialized camera filter (Wratten #25) that blocks blue wavelengths to enable high-contrast infrared photography when paired with infrared film. It is a physical component …
A signal originating from Issigri Control, intercepted by Penn on the V-Ship flight deck. Distinct from the amplifier used to process it.
Madeleine activates these controls inside the Issigri Mining Office, sealing the main doors shut. The action blocks Dervish's escape path and prevents Caven's forces from …
A physical 3D nose-cone component used as a corporate identifier to distinguish legitimate Issigri Mining vessels from pirate ships, distinct from communication devices like the …
A three-inch-thick steel grille covering the primary door to Issigri's study, secured by a sturdy hinge. This secondary barrier blocks access to the maintenance tunnels …
Jamie and Zoe's doppelgängers don identical white attire that mirrors the originals' clothing down to every detail, their pale uniformity stark against Limbo's disorienting void. …
A thin, worn bedsheet pulled from the bomb shelter bunk during regrouping with Cully. Remains untransformed and is folded/bunched for potential tactical use (signaling/luring allies) …
Biological neural data belonging to Jamie McCrimmon, detected by security systems in a war zone context. Acts as a passive trigger for abduction and a …
A metal crowbar with a curved end grabbed by Jamie to force open the Dynatrope's hexagonal door in The Krotons Part 2 (Episode 20), symbolizing …
Used by Jamie in Episode 41 (The War Games Part 7) to disrupt enemy forces outside the British Command Post. Part of a defensive maneuver …
Jamie grabs a handkerchief and stuffs it into Captain Ransom's mouth to silence him during Carstairs' betrayal at the British Command Post. Carstairs fastens it …
A flat, thin piece of mica improvised by Jamie to wedge into a hole in the Dynatrope mechanism, raising a heavy door during an escape …
Small, ingestible medication tablets owned by Jamie McCrimmon, administered to Vana to induce sedation and relieve Kroton-induced trauma. The tablets are the direct cause of …
Jamie clutches this jagged wheel spoke ripped from a cart or wagon in the dim tack room. He brandishes it first to menace the Redcoat, …
Jamie, Zoe, and Isobel commandeer this van to slip back to London against UNIT orders, reaching the city undetected until the Brigadier uncovers their move …
Karkus wears black tights as core element of his comic-book villain costume during cliff-face ambush. They sheath his legs while he wields a disintegrator, escalates …
Practical disguise tool repurposed by the Doctor to conceal Zoe and impersonate Karkus at the Citadel gate, distinct from Karkus's static visual props like his …
Static visual prop that completes Karkus's comic-book villain aesthetic, enabling Zoe to recognize his fictional origin and exploit narrative logic.
Kelly twists this standard screwdriver into the Earth Control computer's panels, fine-tuning the frequency of the intercepted homing beam recording. Radnor, Eldred, and the Doctor …
Kroton 2 wields this handheld canister in the Learning Hall to release lethal gas, swiftly dissolving an unnamed Gond's body before witnesses including Eelek, Axus, …
A Kroton mind-altering weapon distinct from their intelligence-testing consoles, used specifically to induce hallucinations and psychological torment in potential companions. Appears as a hovering, burning …
A Kroton-controlled digital interface that monitors targets, projects live images, and broadcasts status alerts. Unlike the Kroton probe's disintegrating gas, this screen does not cause …
A Kroton biological life-support system processing tellurium, distinct from the Kroton power-absorption machine. Its malfunction in The Krotons Part 3 reveals the Krotons' chemical vulnerability, …
A Kroton-owned surveillance and elimination device, distinct from Gond weapons. Operates via facial recognition and autonomous targeting.
A lethal, material substance deployed by the Kroton probe to dissolve organic threats. Unlike the Kroton computer screen, this gas is a physical weapon that …
Central control interface in the Dynatrope control room used by the Kroton commander to manipulate targeting systems, lock onto coordinates (e.g., the TARDIS), and issue …
A standalone Kroton weapon system designed for physical restraint and mental domination, distinct from the Dynatrope's surveillance infrastructure. Activates autonomously to immobilize intruders with a …
A psychological weapon system used by the Krotons to trap and dominate intruders, distinct from the Dynatrope's gravitational stabilization infrastructure. Activated via a hexagonal forcefield …
A thermal control device in the Dynatrope chamber that regulates temperature for crystallization vats, powered by the mental energy of captives. Discovered by the Doctor …
Twisting maze of tunnels traps the Doctor, Zoe, and Jamie during navigation. Zoe plots their course with precise mathematical calculations while they trail a ball …
Large, immovable stone block anchors the Learning Hall floor. Thara lies helpless atop it as Axus's guards intercept Vana's escape attempt and Selris snatches her …
A 16th-century Renaissance-era sketch by Leonardo da Vinci, displayed as a historical precursor to modern space exploration. Its anachronistic presence in the Space Museum serves …