Fabula
S1E2 · GLASS ONION

Andi’s public humiliation and Duke’s death

The lounge’s fragile social veneer collapses as Claire and Duke weaponize Andi’s past and financial ruin, publicly dismantling her dignity. Claire’s drunken confrontation—‘You want the truth? You want revenge?’—escalates into a group-wide rejection, with Duke delivering the final blow: ‘You lost. Go on, get up on your cross.’ Andi’s silent exit leaves the room charged with complicity, exposing the group’s performative camaraderie. Moments later, Duke’s sudden, violent death—his face purpling, body convulsing—shatters the tension into chaos. Blanc’s grim pronouncement (‘I’m afraid Mr. Cody is dead’) and suspicion of foul play (‘something was put in his drink’) transform the gathering from a toxic social game into a murder investigation, with Miles’s shock and Claire’s panic foreshadowing the unraveling of their carefully constructed identities.

Plot Beats

The narrative micro-steps within this event

2

Duke declares his intent to leave the island in the morning, triggering a defensive reaction from Whiskey, who is enjoying the trip, and Lionel, who surprisingly agrees with Duke. Their discontent clashes with Birdie and Andi, who express their resolve to enjoy the weekend.

disagreement to strained resolve

Claire confronts Andi, calling her "the elephant in the room" and accusing her of demanding repayment from the group. The accusation leads to a heated exchange where Andi claims her life was stolen.

uncomfortable silence to explosive confrontation

Who Was There

Characters present in this moment

10

Alert → grim → authoritative—surface calm masking deep skepticism of the group’s motives and actions.

Blanc observes the group’s dynamics with alert detachment, questioning Andi’s absence and declaring Duke’s death suspicious. He takes charge post-mortem, securing the body and calling for police, his authority cutting through the group’s panic. Blanc’s grim pronouncement—‘something was put in his drink’—transforms the gathering into a murder investigation, exposing the group’s complicity and forcing them to confront their shared guilt.

Goals in this moment
  • To uncover the truth behind Duke’s death and the group’s complicity
  • To disrupt the group’s performative camaraderie and expose their moral failures
  • To take control of the situation and ensure justice is served, even as the group resists
Active beliefs
  • That the group’s cruelty and complicity are directly tied to Duke’s death
  • That their performative dynamics are a smokescreen for deeper corruption
  • That his role as an outsider gives him the perspective to see what they refuse to acknowledge
Character traits
Highly observant and methodical Authoritative in crises Detached but empathetic Unafraid to challenge the group’s denial A disruptor of their performative dynamics
Follow Benoit Blanc's journey

Angry-drunk shifting to horrified panic—surface bravado masking deep fear of exposure and scandal.

Claire, flushed and unsteady from alcohol, leads the verbal assault on Andi with a mix of political aggression and personal pettiness. She ignores her husband’s call, dismisses Andi’s suffering as ‘easy math,’ and weaponizes the group’s shared guilt to maintain her own moral high ground. Her drunken state amplifies her cruelty, but her panic after Duke’s death reveals her true fear: political ruin and the exposure of her complicity in Miles’s schemes.

Goals in this moment
  • To publicly humiliate Andi and reassert her dominance over the group’s narrative
  • To deflect blame for her own role in Andi’s downfall by framing it as a ‘business decision’
  • To maintain her political image despite her drunken behavior and the unfolding crisis
Active beliefs
  • That Andi’s presence is a threat to her carefully constructed public persona and political future
  • That the group’s shared loyalty to Miles justifies their actions, even if morally questionable
  • That she can control the situation through aggression and alcohol, but her panic after Duke’s death reveals her fragility
Character traits
Aggressively confrontational Drunkenly unfiltered Politically self-protective Emotionally volatile Manipulative in group dynamics
Follow Claire Debella's journey
Miles Bron
primary

Euphoric → shocked → catatonic—surface charisma masking deep insecurity and a crumbling facade of control.

Miles returns to the lounge in a euphoric mood, attempting to revive the party’s energy with music and dancing. He ignores the tension, toasts to the ‘disruptors,’ and celebrates Duke’s viral success—only to freeze in catatonic shock when Duke collapses. His initial denial (‘This was a dumb idea’) gives way to panic as Blanc declares Duke’s death suspicious. Miles’s emotional whiplash—from euphoria to horror—reveals his fragility and the instability of his carefully constructed world.

Goals in this moment
  • To maintain the illusion of unity and celebration among the group, despite the underlying tensions
  • To assert his role as the group’s leader and benefactor, even as his influence is clearly waning
  • To avoid confronting the group’s complicity in Andi’s downfall or the possibility of foul play
Active beliefs
  • That his charisma and generosity are enough to keep the group loyal, even as they turn on each other
  • That the weekend’s games will distract from the group’s moral failures and his own role in them
  • That he can outmaneuver any threats to his power, including Andi’s presence and Blanc’s suspicions
Character traits
Manipulative and performative Emotionally volatile Dependent on external validation Quick to shift from charm to shock Avoidant of confrontation until forced to face it
Follow Miles Bron's journey

Conflicted → resigned → horrified—surface compliance masking deep moral discomfort and fear of the unraveling situation.

Lionel attempts to mediate the conflict between Claire and Andi but ultimately participates in the group’s rejection of her. He reluctantly joins Miles’s toast, then tries (and fails) to revive Duke after his collapse. His stammering suggestion of the ‘radio room’ for emergency calls reveals his horror at the situation and his inability to take control. Lionel’s internal conflict—between loyalty to Miles and his own moral unease—is laid bare in his shocked withdrawal after Duke’s death.

Goals in this moment
  • To maintain the group’s fragile cohesion, even as it becomes clear they are complicit in Andi’s suffering
  • To distance himself from the group’s cruelty without openly challenging Miles
  • To find a practical solution (e.g., calling for help) to mitigate the fallout of Duke’s death
Active beliefs
  • That his silence and compliance are necessary for his survival within Miles’s inner circle
  • That the group’s actions, while morally questionable, are justified by their shared dependence on Miles
  • That he can separate his technical role from the group’s ethical failures, but Duke’s death forces him to confront this illusion
Character traits
Conflict-avoidant but complicit Pragmatic to a fault Morally conflicted but passive Technically competent but emotionally paralyzed A reluctant participant in the group’s cruelty
Follow Lionel Toussaint's journey

Playful → shocked → hysterical—surface glamour masking deep insecurity and guilt over her role in the group’s cruelty.

Birdie defends Andi mildly (‘You’re not that bad’) but ultimately joins the group’s rejection of her. She spins in her shimmering dress, dances with Miles, and panics after Duke’s death, her hysteria (‘Oh my god oh my god’) underscoring the group’s collective guilt. Her role is atmospheric—distracting from the tension with her performative energy—but her breakdown reveals her complicity and fear.

Goals in this moment
  • To maintain the illusion of fun and camaraderie, even as the group turns on Andi
  • To avoid direct confrontation with the group’s moral failures by focusing on superficial distractions (e.g., her dress, the music)
  • To seek validation from Miles and the group, despite her growing unease
Active beliefs
  • That her participation in the group’s games is necessary for her social and financial survival
  • That Andi’s suffering is a distant concern compared to her own need for approval
  • That the group’s cruelty is a temporary aberration, not a reflection of their true selves
Character traits
Superficially empathetic but ultimately complicit Performative and attention-seeking Emotionally volatile A distraction from deeper conflicts Quick to panic when faced with real consequences
Follow Birdie Jay's journey
Duke Cody
primary

Smug → triumphant → agonized (pre-death) → deceased—surface confidence masking deep insecurity and a need to dominate others to feel powerful.

Duke publicly humiliates Andi with his cruel taunt—‘You lost. Go on, get up on your cross’—before celebrating his viral success with Miles. His smug triumph is short-lived, however, as he collapses mid-toast, his face purpling, body convulsing in violent death. Duke’s sudden demise transforms him from antagonist to victim, exposing the group’s shared complicity in his fate and their own moral rot.

Goals in this moment
  • To assert his dominance over Andi and the group by publicly shaming her
  • To leverage his viral success to secure Miles’s favor and advance his career
  • To maintain the illusion of his invincibility, even as the group’s dynamics grow increasingly toxic
Active beliefs
  • That his cruelty is justified by his perceived superiority and the group’s shared values
  • That his viral success proves his worth and entitles him to Miles’s patronage
  • That Andi’s suffering is a necessary sacrifice to maintain the group’s hierarchy
Character traits
Cruel and provocative Smug and triumphant Dependent on external validation (e.g., his viral success) Impulsive and reckless A catalyst for the group’s unraveling
Follow Duke Cody's journey
Whiskey
primary

Frustrated → horrified → grief-stricken—surface boldness masking deep vulnerability and love for Duke.

Whiskey argues with Duke about leaving but stays, her frustration turning to horror as he collapses. She throws herself on his body, her grief-stricken breakdown (‘Oh my god oh my god’) humanizing Duke in death and exposing the group’s shared guilt. Her emotional intensity contrasts with the group’s stunned silence, forcing them to confront the reality of his death.

Goals in this moment
  • To convince Duke to stay and avoid the group’s toxicity, even as she is drawn into their drama
  • To protect Duke from the group’s worst impulses, though she is powerless to stop his death
  • To force the group to confront the consequences of their actions through her raw grief
Active beliefs
  • That the group’s cruelty will lead to disaster, but she is unable to prevent it
  • That her loyalty to Duke is more important than her own safety or social standing
  • That the group’s denial of responsibility will only make the fallout worse
Character traits
Emotionally intense and reactive Loyal to Duke despite his flaws A catalyst for the group’s guilt Quick to grief and slow to anger Unafraid to challenge the group’s denial
Follow Whiskey's journey

Resigned → defiant → humiliated—surface composure masking deep pain and a refusal to be complicit in their cruelty.

Andi endures Claire and Duke’s verbal assault with quiet defiance, responding only with ‘I want the truth.’ Her silent exit after being publicly shamed leaves the room charged with tension, her absence becoming the ‘elephant in the room.’ Andi’s humiliation foreshadows the group’s unraveling, as her rejection mirrors the moral rot at the heart of their dynamics. Her presence, even in absence, haunts the group as Duke’s death exposes their shared guilt.

Goals in this moment
  • To force the group to confront the truth of their actions and her suffering
  • To reject their performative camaraderie and expose their moral hypocrisy
  • To leave the group to its own devices, knowing their cruelty will lead to their downfall
Active beliefs
  • That the group’s loyalty to Miles is built on lies and complicity
  • That her presence is a threat to their carefully constructed identities
  • That their cruelty will eventually destroy them, even without her intervention
Character traits
Quietly defiant Morally unyielding A catalyst for the group’s guilt Symbolic of their collective betrayal Unwilling to participate in their performative games
Follow Cassandra 'Andi' …'s journey
Supporting 1

Anxious → shocked → horrified—surface composure masking deep unease at the group’s behavior and the unfolding disaster.

Peg, Birdie’s assistant, suggests leaving with Birdie but ultimately stays, her anxiety growing as the group’s cruelty escalates. After Duke’s death, she exclaims, ‘What the hell just happened?,’ her shock reflecting the group’s collective denial. Peg acts as a voice of reason, but her presence is overshadowed by the group’s chaos, highlighting her marginalized role in their dynamics.

Goals in this moment
  • To protect Birdie from the group’s worst impulses, even as she is drawn into their drama
  • To find a way to extricate herself and Birdie from the situation before it escalates further
  • To understand what is happening and why, even as the group refuses to confront the truth
Active beliefs
  • That the group’s behavior is self-destructive and dangerous, but she lacks the power to stop it
  • That her loyalty to Birdie is more important than challenging the group’s dynamics
  • That the situation will spiral out of control, and she needs to be prepared to act quickly
Character traits
Anxious and observant A voice of reason in a group of reckless individuals Marginalized but perceptive Quick to panic when faced with crisis Loyal to Birdie despite the group’s toxicity
Follow Peg's journey
Devon

Devon is physically absent from the scene but his presence is invoked when Claire ignores his phone call. His role …

Objects Involved

Significant items in this scene

7
Miles Bron's Lounge Bar Cart

The lounge bar cart, stocked with bottles and glasses, becomes the focal point of suspicion after Duke’s death. Claire and Birdie raid it for drinks earlier in the scene, but it is the cart’s role in serving Duke’s fatal Cuban Breeze that makes it central to the event. Blanc’s declaration that ‘something was put in his drink’ implicates the cart as the likely site of tampering, transforming it from a festive prop into a murder weapon. The cart’s presence—cluttered with glasses and bottles—symbolizes the group’s hedonism and the ease with which poison could be introduced into their drinks.

Before: Fully stocked with bottles, glasses, and whiskey; central …
After: Suspected as the source of the poison; glasses …
Before: Fully stocked with bottles, glasses, and whiskey; central to the lounge’s festive atmosphere. Claire and Birdie have already used it to pour drinks, and it is the source of Duke’s Cuban Breeze.
After: Suspected as the source of the poison; glasses and bottles are left untouched as evidence. The cart becomes a symbol of the group’s carelessness and the lethal consequences of their games.
Duke Cody's Smartphone

Duke’s phone, constantly lighting up with Google alerts (‘DING. SHHHTICK.’), serves as a recurring motif of his obsession with validation and his role as a provocateur. During the event, he flashes it at Miles to boast about his viral success, but its absence after his death—along with his gun—becomes a critical clue. The phone’s disappearance suggests tampering or foul play, reinforcing Blanc’s suspicion that Duke’s death was not accidental. Its role as a symbol of Duke’s ego and the group’s performative culture is underscored by its sudden absence in the aftermath of his collapse.

Before: Actively in use; Duke grips it tightly, checking …
After: Missing from the scene after Duke’s death, along …
Before: Actively in use; Duke grips it tightly, checking alerts and flashing it at Miles to boast about his viral success. It is a constant source of noise and distraction in the lounge.
After: Missing from the scene after Duke’s death, along with his gun. Its absence is noted by Blanc as suspicious, suggesting it may have been taken to hide evidence or as a trophy.
Duke Cody's Cuban Breeze Cocktail (Lounge Drink, Non-Fatal)

The Cuban Breeze cocktail, poured from the lounge bar cart, is the vehicle of Duke’s death. He raises the glass in a toast to the ‘disruptors’ before drinking deeply and collapsing in convulsions. Blanc’s immediate suspicion—‘something was put in his drink’—transforms the cocktail from a party prop into a murder weapon. The vibrant, tropical drink symbolizes the group’s performative indulgence, but its lethal contents expose the dark truth beneath their celebrations. The shattered glass and spilled liquid on the floor become forensic evidence, marking the moment the group’s games turn deadly.

Before: Freshly poured by Birdie from the bar cart; …
After: Spilled and shattered on the floor after Duke …
Before: Freshly poured by Birdie from the bar cart; Duke raises it in a toast before drinking. The drink is part of the lounge’s festive atmosphere, symbolizing the group’s hedonism.
After: Spilled and shattered on the floor after Duke collapses. The remnants of the drink are treated as evidence, and the glass becomes a symbol of the group’s shattered illusions.
Duke Cody's Crystal Tumbler

Duke’s crystal tumbler is the vessel through which the poison enters his system. He grips it during the toast, drinks deeply, and then drops it as he convulses, the glass shattering on the floor. The tumbler’s role as a symbol of the group’s performative rituals—raising glasses to toast their ‘disruptor’ identities—is undermined by its transformation into a murder weapon. Blanc kneels near the wreckage, noting the drink as key evidence, while the group watches in horror. The shattered glass and spilled liquid become a visceral reminder of the group’s complicity in Duke’s death.

Before: Filled with the Cuban Breeze cocktail; Duke raises …
After: Shattered on the floor after Duke drops it …
Before: Filled with the Cuban Breeze cocktail; Duke raises it in the toast before drinking. The tumbler is part of the lounge’s ritualistic celebrations.
After: Shattered on the floor after Duke drops it mid-convulsion. The remnants of the drink and the broken glass are treated as forensic evidence, symbolizing the group’s broken illusions and the lethal consequences of their games.
Birdie's Shimmering Dress

Birdie’s shimmering dress, which catches the light as she spins, serves as a superficial distraction from the group’s underlying tension. The dress’s flashy movement pulls focus away from Andi’s humiliation and the group’s cruelty, highlighting the performative nature of their interactions. However, its role as a symbol of Birdie’s attention-seeking behavior is undermined by the gravity of Duke’s death. The dress’s shimmering colors, once a source of amusement, become a stark contrast to the horror unfolding around her, exposing the hollowness of their celebrations.

Before: Worn by Birdie; she spins, and the fabric …
After: Still worn by Birdie, but its shimmering effect …
Before: Worn by Birdie; she spins, and the fabric catches the light, changing colors. The dress is a focal point of the lounge’s superficial glamour.
After: Still worn by Birdie, but its shimmering effect is overshadowed by the group’s horror. The dress becomes a symbol of the group’s performative culture and the contrast between their superficiality and the real stakes of the situation.
Miles Bron's Alpha DJ Music

Miles’s Alpha DJ music, blasting at full volume, creates a dissonant backdrop to Duke’s death. Miles cranks the music up to ‘pump up the party’ after Andi’s exit, but the pounding beats clash with Duke’s convulsions and purpling face, turning the soundtrack into a grotesque accompaniment to the violence. The music’s relentless rhythm underscores the group’s denial and the absurdity of their performative celebrations, even as Duke dies. Blanc’s grim pronouncement cuts through the noise, forcing the group to confront the reality of the situation. The music becomes a symbol of their willful ignorance and the fragility of their constructed world.

Before: Playing at full volume, chosen by Miles to …
After: Still blaring as Duke collapses, creating a surreal …
Before: Playing at full volume, chosen by Miles to revive the party’s energy. The upbeat tracks contrast with the group’s underlying tension.
After: Still blaring as Duke collapses, creating a surreal and horrifying juxtaposition. The music is ignored as the group focuses on Duke’s death, but it lingers as a symbol of their performative culture and the chaos beneath the surface.
Miles Bron's Poisoned Champagne Glass

The champagne toast, initiated by Miles to celebrate the ‘disruptors,’ becomes the moment of Duke’s death. The group raises their glasses in a ritualistic display of unity, but Duke’s collapse mid-toast exposes the hollow nature of their camaraderie. The champagne, like the Cuban Breeze, symbolizes the group’s performative indulgence, but its role in the toast underscores the irony of their celebration turning into a wake. Blanc’s suspicion that ‘something was put in his drink’ casts doubt on the toast itself, transforming a symbol of their shared identity into a potential murder weapon. The untouched glasses become evidence, and the toast’s interruption marks the moment their world unravels.

Before: Poured by Miles for the group’s toast; raised …
After: Left untouched as evidence; the toast is interrupted …
Before: Poured by Miles for the group’s toast; raised in a ritualistic display of unity. The champagne symbolizes their shared identity as ‘disruptors.’
After: Left untouched as evidence; the toast is interrupted by Duke’s collapse. The glasses become symbols of the group’s shattered illusions and the lethal consequences of their games.

Location Details

Places and their significance in this event

2
Radio Room

The radio room, though only mentioned by Lionel after Duke’s death, looms as a critical logistical hub in the aftermath of the murder. Its sleek communications computer links to the mainland, but the low tide blocks the boat until morning, trapping the group with the killer. The tight quarters of the radio room magnify Lionel’s stammering frustration and the group’s visceral horror at their isolation. The room’s role as a ‘logistical hub’ is underscored by its function as the only means of summoning help, but its inaccessibility during the event highlights the group’s helplessness and the killer’s advantage.

Atmosphere Confined and claustrophobic; the low hum of the communications computer contrasts with the group’s rising …
Function Logistical hub for summoning help, but its inaccessibility during the event traps the group with …
Symbolism Represents the group’s isolation and the killer’s advantage. The radio room’s inability to immediately summon …
Access Accessible only after Duke’s death; Lionel dashes off to use it, but the group’s panic …
Sleek communications computer, the only link to the mainland Low tide blocking the boat until morning, trapping the group on the island Confined space that amplifies the group’s panic and Lionel’s frustration
Glass Onion Compound Atrium/Lounge Area

The lounge area, once a space of performative camaraderie and hedonism, becomes the battleground for the group’s unraveling. The open space around sofas, coffee tables cluttered with glasses, and the bar cart—initially a site of heavy drinking and superficial bonding—transforms into a crime scene. The flickering lights that black out at 10 PM plunge the furniture into chaos, mirroring the group’s emotional state. Tension peaks in interrogations, bribes, and exposures, culminating in Helen’s later rampage. The lounge’s role as a ‘battleground’ is underscored by the physical and emotional violence that unfolds within it, exposing the group’s complicity and the lethal consequences of their games.

Atmosphere Tension-filled with whispered conversations, then chaotic with screams and panic. The lounge’s festive mood curdles …
Function Battleground for the group’s unraveling; a space where performative camaraderie turns into violence and exposure.
Symbolism Represents the group’s moral rot and the fragility of their constructed identities. The lounge, once …
Access None during the event, but the group’s panic and Blanc’s authority create an implicit restriction …
Flickering lights that black out at 10 PM, plunging the room into darkness Cluttered coffee tables with finished dinner plates and glasses, symbolizing the group’s indulgence The bar cart, stocked with bottles and glasses, becomes a focal point of suspicion after Duke’s death The Alpha DJ music, blasting at full volume, creates a dissonant backdrop to the violence The shimmering colors of Birdie’s dress, contrasting with the horror of Duke’s death

Organizations Involved

Institutional presence and influence

1
Alpha Corporation

Alpha, Miles Bron’s secretive project, looms over the group’s dynamics like a specter. Though not explicitly named during this event, its influence is felt in the group’s shared loyalty to Miles, their dependence on his patronage, and their complicity in Andi’s downfall. The toast to the ‘disruptors’ and the group’s performative camaraderie are all tied to their roles in Alpha’s legacy. Duke’s death and the group’s unraveling expose the dark side of their shared identity as ‘disruptors,’ revealing that their loyalty to Miles and Alpha is built on lies, complicity, and moral rot. The organization’s power dynamics are on full display as the group’s facade crumbles, and Blanc’s investigation threatens to expose their true roles in Alpha’s corrupt enterprise.

Representation Through the group’s shared identity as ‘disruptors’ and their loyalty to Miles Bron, the founder …
Power Dynamics Exercising authority over the group through Miles Bron’s patronage and the promise of shared success. …
Impact The group’s unraveling and Duke’s death expose the corrupt foundations of Alpha and the group’s …
Internal Dynamics The group’s internal tensions—between loyalty to Miles and their own moral unease—are laid bare as …
To maintain the group’s loyalty and compliance through performative rituals (e.g., the toast to the ‘disruptors’) To suppress Andi’s challenges to the group’s narrative and Miles’s authority, even as her presence exposes their moral failures To ensure the group’s silence and complicity in the cover-up of Duke’s death, protecting Alpha’s reputation Through Miles Bron’s charisma and the promise of shared success, binding the group to Alpha’s legacy Through the group’s shared guilt and complicity, ensuring their silence and loyalty Through performative rituals (e.g., toasts, games) that reinforce their identity as ‘disruptors’ and obscure their moral failures Through the threat of exposure and the loss of Miles’s patronage, which would destroy their careers and social standing

Narrative Connections

How this event relates to others in the story

What led here 7
Causal

"Lionel informing the group about the boat not returning leads directly to Duke's unexpected poisoning and death."

Miles's panic and the island's lockdown
S1E2 · GLASS ONION
Causal

"Lionel informing the group about the boat not returning leads directly to Duke's unexpected poisoning and death."

Miles panics and buys Blanc’s loyalty
S1E2 · GLASS ONION
Causal

"Lionel informing the group about the boat not returning leads directly to Duke's unexpected poisoning and death."

Blanc uncovers missing evidence and Miles panics
S1E2 · GLASS ONION
Causal

"Lionel informing the group about the boat not returning leads directly to Duke's unexpected poisoning and death."

Blanc slaps Miles in blackout panic
S1E2 · GLASS ONION
Thematic Parallel medium

"Blanc exposing everyone having a motive for murder foreshadows Claire confronting Andi about extracting money from the group. Both highlight the strained relationships and hidden tensions beneath the surface."

Blanc exposes the guests' true motives
S1E2 · GLASS ONION
Thematic Parallel medium

"Blanc exposing everyone having a motive for murder foreshadows Claire confronting Andi about extracting money from the group. Both highlight the strained relationships and hidden tensions beneath the surface."

Blanc exposes Miles’s self-destructive game
S1E2 · GLASS ONION
Thematic Parallel medium

"Blanc exposing everyone having a motive for murder foreshadows Claire confronting Andi about extracting money from the group. Both highlight the strained relationships and hidden tensions beneath the surface."

Blanc exposes Miles' lethal game design
S1E2 · GLASS ONION

Key Dialogue

"CLAIRE: 'You want the truth? You want revenge, slit Miles’s throat, take us all down, what? Drop your bombshell! Say it!'"
"DUKE: 'I can give you that. I'll be the asshole. The truth is we're all holding onto that golden tit, we're all playing the same game here honey. And you lost. Go on, get up on your cross, you had some unspeakable crime committed against you that none of us could ever imagine, go on. I'm done pretending you're the victim in this game. No, you just couldn't hack it. You're the loser. There. The truth.'"
"BLANC: 'I don’t know. But Mr. Cody’s death was so acute and violent, my guess would be something was put in his drink. Intentionally.'"