Fabula
S7E5 · Gambit, Part II

Riker ordered to kill Picard

After learning the Enterprise has detained Koral and the second artifact, Baran proposes a high-risk boarding raid to seize it. Riker volunteers to lead the operation, positioning himself to protect Picard while maintaining his cover. Baran, however, privately orders Riker to assassinate Picard during the raid—a direct test of Riker’s loyalty. The command forces Riker into a moral crisis: obey Baran to preserve his undercover mission or defy him to save Picard, risking exposure and the entire operation. Picard remains unaware of the deadly order, heightening the tension between duty and friendship. The scene escalates from tactical planning to a personal betrayal, with Riker’s internal conflict now tied to the mission’s success or failure. Baran’s threat of the neural servo device looms over Riker, ensuring compliance while underscoring the mercenaries’ ruthlessness. The moment marks a turning point, where Riker’s choices will determine whether the mission survives or collapses under the weight of his divided loyalties.

Plot Beats

The narrative micro-steps within this event

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In a private conversation, Baran orders Riker to kill Picard after retrieving the artifact, tasking Riker with proving his loyalty by eliminating "Galen"; Riker acknowledges the order, concealing his true intentions.

conspiracy to resolve

Who Was There

Characters present in this moment

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Cautious and distrustful—Picard’s primary concern is whether Riker can be trusted, given the high stakes. His suspicion is tempered by his need to maintain the mission, but his volunteer to join the raid suggests a protective instinct toward Riker, despite their tense dynamic. He is also disturbed by Baran’s ruthlessness and the realization that the Enterprise’s vulnerability is now a liability.

Picard stands near the weapons console, his sharp gaze tracking the interaction between Baran and Vekor. When the transmission reveals Koral’s capture, his suspicion immediately turns to Riker, whom he accuses of betrayal with sarcastic precision. He volunteers to accompany Riker on the raid, not out of trust but to monitor him closely. His exit to prepare weapons is abrupt, signaling his determination to stay ahead of the unfolding crisis. Throughout, Picard’s demeanor is cautious, analytical, and slightly confrontational, reflecting his role as a seasoned undercover operative.

Goals in this moment
  • Ensure Riker’s loyalty to the mission and prevent him from betraying their cover
  • Secure the artifact and neutralize Baran’s threat without exposing their Starfleet identities
Active beliefs
  • Riker’s past actions (saving his life twice) suggest loyalty, but the circumstances are too convenient
  • Baran’s paranoia and the neural servo make him a volatile threat that must be managed carefully
Character traits
Suspicious and protective of Riker’s motives Quick to challenge authority (Baran) and allies (Riker) Analytical under pressure, prioritizing mission integrity Physically and mentally prepared for action Sarcastic when provoked, but focused on solutions
Follow Jean-Luc Picard's journey

Disturbed initially by the setback, but quickly shifting to cold, calculating ruthlessness. Baran’s primary emotion is control—he uses the raid and the assassination order to test loyalty and eliminate perceived threats. His threat of the neural servo is not idle; it’s a tool to enforce compliance and maintain his dominance.

Baran dominates the bridge, his muscular frame tense as he processes the transmission about Koral’s capture. His initial disturbance gives way to cold calculation as he proposes the boarding raid, exploiting the Enterprise’s lowered shields. He targets Riker’s knowledge of Starfleet security, then privately orders Picard’s assassination, using the neural servo as leverage. His demeanor is authoritative, manipulative, and utterly ruthless, revealing a captain who rules through fear and pragmatic violence. The fade-out on Riker’s expression underscores Baran’s psychological control over his crew.

Goals in this moment
  • Recover the second artifact at all costs, even if it means a high-risk raid on the Enterprise
  • Test Riker’s loyalty by ordering Picard’s assassination, ensuring no potential betrayals
Active beliefs
  • Loyalty must be proven through action, not words
  • Weakness in the crew is an existential threat to the mission and must be eliminated
Character traits
Ruthlessly pragmatic Manipulative and psychologically controlling Exploitative of crew members’ weaknesses Quick to adapt to new threats Unapologetically violent when necessary
Follow William Riker's journey
Supporting 1
Baran
Captain
secondary

Neutral and focused—Vekor’s primary concern is accurate information delivery. She is not emotionally invested in the crew’s conflicts but recognizes the gravity of the situation. Her composure contrasts with the rising tension around her, reinforcing her role as a steady operator.

Vekor mans her console, delivering the transmission from Koral with professional detachment. She relays the critical information—Koral’s detention and the stopped transmission—without embellishment, serving as the neutral conduit for the bad news. Her role is functional, but her presence underscores the crew’s reliance on communication and the fragility of their plans. She does not react emotionally to the tension around her, maintaining a composed demeanor.

Goals in this moment
  • Ensure the crew receives accurate and timely information about Koral’s status
  • Maintain operational continuity despite the unfolding crisis
Active beliefs
  • Her role is to facilitate communication, not to intervene in crew conflicts
  • The mission’s success depends on clear, unfiltered information
Character traits
Professional and composed under pressure Reliable communicator of critical information Observant but non-confrontational Adapts to the crew’s shifting dynamics without comment
Follow Baran's journey

Objects Involved

Significant items in this scene

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Baran's Second Artifact (Romulan Relic)

The second artifact is the catalyst for the entire event. Its mention in Koral’s transmission—confirming its capture by the Enterprise—triggers Baran’s proposal for the boarding raid. The artifact’s value as a telepathic weapon and its role in the larger plot (reassembling the Terikon resonator) make it the prize worth the high-risk operation. Its possession by the Enterprise is both a tactical setback and an opportunity for Baran to test his crew’s loyalty. The artifact’s symbolic weight as a galactic threat looms over the scene, elevating the stakes.

Before: In the possession of Koral aboard his Klingon …
After: Confirmed to be in the custody of the …
Before: In the possession of Koral aboard his Klingon shuttle, en route to the rendezvous coordinates. Its Terikon match was previously confirmed by Koral, making it a critical component of Baran’s plan.
After: Confirmed to be in the custody of the Enterprise, prompting Baran’s decision to launch a boarding raid to seize it. Its location on the Enterprise becomes the objective of the raiding party, and its recovery is now tied to Riker’s moral dilemma and Baran’s test of loyalty.
Koral's Transmission Alert

Koral’s incoming transmission is the inciting incident of the event. Delivered by Vekor, it reveals Koral’s detention by the Enterprise and the cessation of his transmission, shattering the mercenaries’ operational secrecy. The transmission’s brevity and timing—sent fifteen minutes prior—adds urgency, as the Enterprise’s possession of the second artifact is now an immediate threat. Its content forces Baran to adapt, shifting the crew from artifact acquisition to high-stakes retrieval. The transmission’s role as a catalyst is underscored by the crew’s disbelief and Baran’s swift, ruthless response.

Before: Encrypted and en route from Koral’s shuttle to …
After: Decoded and delivered, its information now drives the …
Before: Encrypted and en route from Koral’s shuttle to the mercenary ship. Its content is unknown to the crew until Vekor decodes and relays it.
After: Decoded and delivered, its information now drives the crew’s actions. The transmission’s revelation of Koral’s capture and the artifact’s loss becomes the impetus for the boarding raid and Riker’s private assassination order.
Raiding Party Weapons and Equipment

The raiding party’s weapons and equipment are the tangible tools for the boarding operation, symbolizing the crew’s shift from planning to action. Baran’s order to draw them signals the raid’s immediacy and high stakes. Picard’s exit to prepare them underscores his role in the operation, while the weapons themselves—phasers, disruptors, or other mercenary gear—represent the crew’s willingness to use violence to achieve their goals. Their preparation is a practical step, but also a narrative beat that raises the tension, as the raid’s success or failure now hinges on their use.

Before: Stored in the mercenary ship’s armory, awaiting deployment. …
After: Drawn and prepared for the raiding party. Picard …
Before: Stored in the mercenary ship’s armory, awaiting deployment. Their specific types and quantities are unspecified, but they are standard issue for high-risk operations.
After: Drawn and prepared for the raiding party. Picard oversees their distribution, ensuring the team is equipped for the boarding action. Their readiness is a direct result of Baran’s order and a critical component of the raid’s feasibility.
Vekor's Console

Vekor’s console is the primary interface for the transmission from Koral, serving as the nerve center for the bad news. Its panels and readouts display the critical information—Koral’s detention, the stopped transmission, and the Enterprise’s involvement—which Vekor then relays to Baran. The console’s role is functional but symbolic, representing the crew’s reliance on technology and communication. Its presence on the bridge also underscores the mercenaries’ vulnerability to external threats, as the transmission exposes their operational flaw.

Before: Operational and displaying routine status updates. Vekor mans …
After: Now a conduit for the transmission’s damaging information. …
Before: Operational and displaying routine status updates. Vekor mans it, ready to receive incoming messages.
After: Now a conduit for the transmission’s damaging information. Its readout confirms Koral’s capture and the artifact’s loss, triggering Baran’s raid plan and Riker’s private order. The console remains a critical tool, but its role in delivering the transmission marks a turning point in the crew’s fortunes.

Location Details

Places and their significance in this event

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Mercenary Vessel Bridge

The mercenary ship’s bridge is the epicenter of the event, a cramped and tension-filled command center where the crew’s fate is decided. Its consoles, transporter pad, and navigational computer are functional elements, but the location’s true role is as a pressure cooker of shifting loyalties and high-stakes decisions. The bridge’s atmosphere is thick with distrust—Picard and Riker exchange suspicious glances, Baran’s orders are met with disbelief, and Vekor’s transmission delivers the bad news that sets everything in motion. The location’s confined space amplifies the emotional and physical tension, making it a microcosm of the larger conflict between the mercenaries and Starfleet.

Atmosphere Tension-filled with whispered conversations, sharp exchanges, and the hum of consoles. The air is electric …
Function Command center for the mercenary ship, where critical decisions are made under pressure. It serves …
Symbolism Represents the mercenaries’ fragile operational cohesion and the power dynamics at play. The bridge is …
Access Restricted to senior crew members (Baran, Vekor, Picard, Riker) during this event. The bridge is …
The hum of consoles and the occasional spark from overloaded plasma relays The dim, utilitarian lighting casting long shadows across the faces of the crew The transporter pad in the background, a reminder of the high-risk boarding operation to come The navigational computer displaying the Enterprise’s last known position, a silent countdown to the raid

Organizations Involved

Institutional presence and influence

2
Starfleet

Starfleet is the unseen but dominant force in this event, shaping the mercenaries’ actions through the Enterprise’s detention of Koral and the second artifact. The crew’s disbelief at Baran’s raid proposal stems from their awareness of Starfleet’s capabilities—Picard and Riker, in particular, know the Enterprise’s security protocols and the risks of boarding. The organization’s presence is felt through the transmission’s revelation of Koral’s capture, which forces Baran to act. Starfleet’s indirect influence is also seen in Riker and Picard’s undercover roles, as their loyalty to the organization complicates their interactions with the mercenaries.

Representation Through the actions of the Enterprise (detaining Koral and seizing the artifact) and the implied …
Power Dynamics Starfleet holds significant power in this event, as the mercenaries are reacting to its actions. …
Impact Starfleet’s involvement in this event highlights the organization’s role as a stabilizing force in the …
Internal Dynamics The tension between Riker and Picard reflects Starfleet’s internal challenges—balancing the need for covert operations …
Prevent the reassembly of the Terikon psionic resonator, a galactic threat Maintain the cover of Riker and Picard to continue their undercover operation Through the Enterprise’s tactical vulnerabilities (lowered shields, lack of expectation for an attack) Via the moral and operational constraints on Riker and Picard, who must balance their undercover roles with their Starfleet oaths By the symbolic weight of Starfleet as an institution, which the mercenaries both fear and seek to exploit
Klingon Empire

The Klingon Empire is indirectly but critically involved in this event through Koral’s capture and the transmission of the second artifact. Koral, as a Klingon pilot, is transporting the artifact under the Empire’s operational umbrella, and his detention by the Enterprise exposes the Empire’s role in the smuggling operation. The transmission’s revelation of his capture forces Baran to adapt his plans, tying the Klingon Empire’s actions to the mercenaries’ immediate crisis. The Empire’s involvement is a backdrop to the event, but its presence looms large, as the artifact’s seizure by Starfleet could have broader diplomatic repercussions.

Representation Via the actions of Koral (a Klingon citizen) and the artifact he was transporting. The …
Power Dynamics The Klingon Empire is a passive but influential force in this event. Its actions (or …
Impact The Klingon Empire’s involvement in this event underscores the precarious balance of power in the …
Maintain the secrecy of Klingon artifact transport operations to avoid diplomatic incidents Avoid direct confrontation with Starfleet, as it could escalate into a larger conflict Through the actions of individual Klingon citizens (e.g., Koral) who operate under the Empire’s broader strategic interests By the symbolic weight of Klingon artifacts and their potential to ignite interstellar conflict Through the Empire’s reputation for ruthlessness, which influences the mercenaries’ perception of the stakes

Narrative Connections

How this event relates to others in the story

What led here 3
NARRATIVELY_FOLLOWS

"Enterprise possesses the second artifact Baran proposes a risky plan to board the Enterprise."

Enterprise detains Koral, forcing a raid
S7E5 · Gambit, Part II
NARRATIVELY_FOLLOWS

"Beverly does a scan, resulting in Vekor receiving a message from Koral."

Crusher and Worf board Koral’s shuttle
S7E5 · Gambit, Part II
NARRATIVELY_FOLLOWS

"Enterprise possesses the second artifact Baran proposes a risky plan to board the Enterprise."

Riker Volunteers for Enterprise Raid
S7E5 · Gambit, Part II
What this causes 2
NARRATIVELY_FOLLOWS

"Enterprise possesses the second artifact Baran proposes a risky plan to board the Enterprise."

Enterprise detains Koral, forcing a raid
S7E5 · Gambit, Part II
NARRATIVELY_FOLLOWS

"Enterprise possesses the second artifact Baran proposes a risky plan to board the Enterprise."

Riker Volunteers for Enterprise Raid
S7E5 · Gambit, Part II

Key Dialogue

"BARAN: In case you are thinking of betraying us to your friends on the Enterprise... you might remember that I can still kill you at the first sign of trouble."
"RIKER: I haven't forgotten."
"BARAN: I have an additional task for you... one that will prove your loyalty. This raid is an opportunity to get rid of Galen. Once you've found the artifact... kill him."