S6E1 · Time's Arrow, Part II graph

Clemens Confronts Future Reality

After a violent transport to Devidia II, the away team—Riker, Beverly, Troi, and the reluctant Samuel Clemens—regains their bearings, only to face the immediate crisis of their temporal displacement. Clemens, disoriented but defiant, challenges Riker’s assertion that they are in the 24th century, dismissing the claim as absurd. His skepticism masks deeper anxiety: as a man of letters, he clings to his 19th-century worldview, even as the alien landscape and advanced technology around him force him to confront the impossible. The tension escalates when Worf’s transmission reveals the team has been missing for nine days, shattering any illusion of control. The revelation of Data’s lifeless body—still clutching the time-snake cane—adds a layer of grief and urgency, as the crew grapples with both the immediate threat of their situation and the irreversible loss of their friend. Clemens’ defiance crumbles under the weight of this new reality, setting the stage for his eventual alliance with the crew. The scene pivots from confrontation to crisis, as the team’s focus shifts from temporal politics to survival and mourning.

Plot Beats

The narrative micro-steps within this event

2

Riker, Beverly, and Troi recover on Devidia Two, only to find Samuel Clemens inexplicably among them. Clemens questions their location, and Riker informs him they're in the 24th century, sparking a debate about Clemens' unauthorized time travel and its potential historical consequences.

confusion to confrontation ['Devidia Two']

Riker and Clemens argue about the implications of Clemens's presence in the future, setting up a potential paradox. The conversation is interrupted by Worf's communication, revealing that the away team has been missing for nine days.

tense to urgent

Who Was There

Characters present in this moment

7

Stoic but shaken by the revelation of Data's death and the temporal crisis

Commander Riker takes charge immediately after the violent transport, checking on his team's condition, confronting Samuel Clemens about his unauthorized presence, and responding to Worf's disconcerting report that they've been missing for nine days. He then orders a six-person transport upon discovering Data's lifeless body, shifting from command authority to grief-stricken urgency.

Goals in this moment
  • Ensure the safety of the away team
  • Manage Clemens' interference
  • Respond to the crisis of Data's death
  • Return to the Enterprise
Active beliefs
  • He believes in strict adherence to the timeline
  • He trusts his crew's competence
  • He knows that Data's loss is a serious blow
Character traits
Authoritative Decisive Protective Grief-stricken
Follow William Riker's journey

Initially resistant and intellectually defensive, then shifting to shock and grief upon seeing Data's body

Samuel Clemens, disoriented and defiant, rises from the transport and immediately challenges Riker's assertion that they are in the 24th century on Devidia Two. He argues that he has as much right to be in their time as they had to be in his, displaying his 19th-century skepticism. However, Worf's news of nine days missing and the sight of Data's body causes his defiance to crumble, marking a turning point in his attitude.

Goals in this moment
  • Assert his right to be there
  • Comprehend the impossible situation
  • Defend his 19th-century worldview
Active beliefs
  • He believes his presence is justified as a writer's curiosity
  • He initially believes the 24th century claim is absurd
Character traits
Defiant Skeptical Articulate Clinging to his worldview
Follow Samuel Clemens's journey
Supporting 4

Professional composure masking deep concern and impending grief

Dr. Beverly Crusher picks herself up from the violent transport and immediately checks her own condition and that of her companions using her tricorder. She observes Clemens' arrival with concern and later is present when Geordi discovers Data's body, contributing to the somber mood.

Goals in this moment
  • Assess the team's medical condition
  • Provide support for the crisis
  • Understand the temporal displacement
Active beliefs
  • She believes in her medical training to handle unknown situations
  • She trusts Riker's leadership
Character traits
Composed Medical-minded Empathetic
Follow Beverly Crusher's journey

Alert and perceptive, sensing the emotional turmoil

Counselor Deanna Troi recovers from the transport, engages with Clemens' comment by questioning his remark about 'future affairs,' and participates in the group's discovery of Data's body. Her empathic senses likely pick up on the group's emotional distress.

Goals in this moment
  • Understand Clemens' state of mind
  • Provide emotional support to the crew
  • Assess the situation with her empathic abilities
Active beliefs
  • She believes in the importance of understanding others' perspectives
  • She trusts her empathic senses
Character traits
Empathic Curious Supportive
Follow Deanna Troi's journey

Shocked and sorrowful upon finding Data's body

Lieutenant Commander Geordi La Forge, from a slight distance, finds Data's lifeless body with the time-snake cane still clutched in his hand. He calls the commander's attention to it, and his discovery triggers the emotional pivot of the scene, as the crew confronts the loss of their friend.

Goals in this moment
  • Alert the commander to the discovery
  • Provide clarity on the situation
Active beliefs
  • He believes Data is dead and that this has serious implications
  • He trusts his VISOR and observations
Character traits
Observant Grief-stricken Methodical
Follow Geordi La …'s journey

Concerned and urgent

Lieutenant Worf contacts the away team from the bridge via communicator, reporting that they have been off sensor displays for almost nine days and subsequently responding to Riker's order for a six-person transport. His voice marks a key moment of revelation.

Goals in this moment
  • Provide vital status information to the away team
  • Coordinate transport
Active beliefs
  • He believes in maintaining communication protocols
  • He trusts the away team's capabilities
Character traits
Professional Tactical Alert
Follow Worf's journey
Data

Data lies dead on the surface of Devidia II, his hand still holding the time-snake cane. He is not active …

Objects Involved

Significant items in this scene

4
Data's Tricorder

Beverly Crusher’s tricorder is used to check the team’s condition immediately after their violent transport to Devidia II. While its primary function here is medical—confirming their well-being—it also symbolizes the team’s reliance on technology to navigate the unfamiliar and high-stakes environment. The tricorder’s readings, though not explicitly detailed, imply a broader diagnostic role in assessing the temporal and physical effects of their displacement.

Before: Activated and in Beverly’s possession, ready for use …
After: Deactivated but remains in Beverly’s possession, with no …
Before: Activated and in Beverly’s possession, ready for use upon arrival.
After: Deactivated but remains in Beverly’s possession, with no immediate further use in this event.
Away Team Tricorders (19th Century San Francisco Mission)

Beverly Crusher’s tricorder is used to check the team’s condition immediately after their violent transport to Devidia II. While its primary function here is medical—confirming their well-being—it also symbolizes the team’s reliance on technology to navigate the unfamiliar and high-stakes environment. The tricorder’s readings, though not explicitly detailed, imply a broader diagnostic role in assessing the temporal and physical effects of their displacement.

Before: Activated and in Beverly’s possession, ready for use …
After: Deactivated but remains in Beverly’s possession, with no …
Before: Activated and in Beverly’s possession, ready for use upon arrival.
After: Deactivated but remains in Beverly’s possession, with no immediate further use in this event.
Worf's Comlink

Worf’s comlink transmits his voice to the away team, providing critical updates about their nine-day absence from the Enterprise. The device serves as a lifeline, connecting the isolated team to their ship and reinforcing the urgency of their situation. Its role is purely functional, yet its transmission of Worf’s voice adds a layer of tension, highlighting the team’s temporal dislocation and the high stakes of their mission.

Before: Active and in Worf’s possession on the Enterprise …
After: Deactivated after transmission, but remains a critical tool …
Before: Active and in Worf’s possession on the Enterprise bridge.
After: Deactivated after transmission, but remains a critical tool for future communication.
Time-Snake Cane

The time-snake cane, now reverted to its inert form, is clutched in Data’s lifeless hand upon his discovery by Geordi. Its presence serves as a haunting reminder of the temporal disaster that unfolded and the irreversible loss of Data. The cane’s transformation from a living, time-manipulating entity to a static object underscores the finality of Data’s death and the team’s failure to prevent the timeline’s corruption. It becomes a symbolic artifact, driving the team’s grief and urgency to rectify their mission.

Before: Active as a time-snake, manipulating temporal energy on …
After: Inert, gripped in Data’s hand, serving as a …
Before: Active as a time-snake, manipulating temporal energy on Devidia II.
After: Inert, gripped in Data’s hand, serving as a grim memento of the team’s loss and the stakes of their mission.

Location Details

Places and their significance in this event

1
Devidia II Surface (42°7'N, 88°0'E)

Devidia II’s surface serves as the disorienting and alien battleground where the away team materializes after their violent transport. The planet’s unfamiliar terrain and non-phase-shifted stability create a sense of isolation and urgency, reinforcing the team’s temporal displacement. The discovery of Data’s body on this surface adds a layer of grief and symbolism, as the alien landscape becomes a mourning ground for their loss. The location’s role is both practical—a site of action and confrontation—and symbolic, embodying the fragility of time and the cost of their mission.

Atmosphere Tension-filled with whispered conversations and a sense of dread; the alien landscape amplifies the team’s …
Function Battleground and mourning ground; a site of confrontation, discovery, and emotional reckoning.
Symbolism Represents the fragility of time and the irreversible consequences of temporal interference.
Access Open to the away team but isolated from the Enterprise and the rest of the …
Unfamiliar alien terrain disorienting the team Non-phase-shifted stability marking a return to normal time Data’s lifeless body as a central focal point

Organizations Involved

Institutional presence and influence

1
Starfleet

Starfleet’s influence is palpable in this event through the away team’s reliance on their training, technology, and protocols. The team’s coordinated actions—checking their condition with tricorders, communicating via comlink, and preparing for transport—reflect Starfleet’s emphasis on discipline and adaptability. The organization’s goals of preserving the timeline and protecting its members are underscored by the team’s grief over Data’s loss and their urgency to rectify their mission. Starfleet’s protocols also frame the team’s interaction with Clemens, as they grapple with the ethical and temporal implications of his presence.

Representation Via institutional protocol (e.g., use of tricorders, comlinks, and transport procedures) and the collective action …
Power Dynamics Exercising authority over the away team’s actions and decisions, while also being challenged by the …
Impact The team’s actions reflect Starfleet’s commitment to ethical temporal intervention, even in the face of …
Internal Dynamics The chain of command is tested by the temporal anomaly and Clemens’ presence, but the …
Preserve the timeline and mitigate the effects of temporal interference Protect the away team and ensure their safe return to the Enterprise Through technology (tricorders, comlinks, transport systems) Via institutional protocols and chain of command (Riker’s leadership, Worf’s updates)

Narrative Connections

How this event relates to others in the story

Within this episode

What led here 1

"Chase through time, which results in Clements transported to the future."

Data’s decapitation and the cane’s activation
S6E1 · Time's Arrow, Part II
What this causes 1

"Clements transported to future is escorted and leads to Geordi directing Data's body for reattachment."

Clemens Detained, Data’s Head Transferred
S6E1 · Time's Arrow, Part II

Across episodes

Threads arriving here 1

"Picard's decision to lead the team into the temporal vortex in Part 1 is the direct narrative bridge to the Part 2 situation where Riker, Beverly, Troi, and Clemens materialize on Devidia II and are reported missing for nine days."

Picard leads team into temporal vortex
S5E26 · Time's Arrow

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"RIKER: Is everybody all right?"
"CLEMENS: Where are we -- and when is this?"
"RIKER: It's the twenty-fourth century... this is Devidia Two -- and you shouldn't be here."
"CLEMENS: Seems to me I have as much right to be in your time as you had to be in mine. You see, sir, I wanted to see how you've conducted my future affairs."
"TROI: Your future affairs?"
"CLEMENS: The affairs of mankind."
"RIKER: Don't you see -- the disappearance of Mark Twain... one of the most noted literary figures of the nineteenth century..."
"CLEMENS: Thank you..."
"RIKER: ... that's not supposed to happen."
"CLEMENS: I have only taken advantage of an irresistible occasion... as any good writer would."
"WORF'S COM VOICE: You have been off sensor displays for almost nine days, sir."
"RIKER: Mister Worf... six to transport."