Fabula
S5E6 · The Game
S5E6
· The Game

Wesley and Robin uncover Data’s sabotage

In Sickbay, Wesley and Robin—now the only unaffected crewmembers—examine Data’s unconscious body, using a tricorder to detect an anomalous signal breach in his positronic network. Their scan reveals surgically precise cuts in Data’s cognitive fibers, confirming his deactivation was deliberate sabotage rather than an accident. Wesley deduces that only Geordi La Forge and Beverly Crusher possess the expertise to perform such targeted damage, forcing the duo to confront a chilling realization: the game’s purpose extends beyond addiction. Data, as the ship’s most logical and resistant crewmember, was a deliberate target to neutralize opposition. This discovery elevates the stakes, revealing the game’s sinister intent to control the entire crew. The weight of their isolation—being the last unaffected—presses on them as they grasp the urgency of their mission: they must act before the mind-control device fully consumes the Enterprise and its crew.

Plot Beats

The narrative micro-steps within this event

2

Wesley identifies Geordi and his mother, Beverly, as the only people with the expertise to sever Data's positronic links, raising the suspicion that someone is using the game for a malicious purpose beyond mere pleasure.

discovery to suspicion ['sickbay']

Robin and Wesley realize they are the only ones unaffected by the game, understanding that Data was a threat to the game's insidious purpose. They now feel the burden of responsibility to save the crew.

worry to determination ['sickbay']

Who Was There

Characters present in this moment

5

Nervous yet determined, with a growing sense of urgency as the implications of the sabotage become clear.

Robin Lefler peeks out from a corner in Sickbay, nervously monitoring the nurse’s activity before ducking back to assist Wesley. She is visibly anxious, her eyes darting between the nurse and Data’s biobed as she helps Wesley operate the diagnostic viewscreen. Robin’s hands tremble slightly as she adjusts the controls, her voice hushed but urgent as she points out the precision of the cuts in Data’s positronic fibers. Her actions are driven by a mix of fear and determination, as she realizes the gravity of the situation and the need to act quickly.

Goals in this moment
  • To assist Wesley in uncovering the truth behind Data’s deactivation and the game’s true purpose.
  • To ensure they are not discovered by the nurse or any other crewmembers under the game’s influence.
Active beliefs
  • That the game’s influence is far more sinister than initially thought.
  • That Data’s deactivation was a deliberate act to neutralize his resistance.
Character traits
Nervous Observant Supportive Quick-witted Anxious
Follow Geordi La …'s journey

Confounded yet resolute, with a growing sense of dread as the scale of the conspiracy unfolds.

Wesley Crusher is deeply engrossed in examining Data’s unconscious body using a medical tricorder, his brow furrowed in concentration as he methodically scans the android’s positronic network. He stops abruptly when the tricorder detects an anomalous signal breach, his fingers deftly adjusting the device to isolate the damage. Wesley’s voice is low and tense as he shares his findings with Robin, his tone shifting from confusion to alarm as the true nature of the sabotage becomes clear. He stands over Data’s biobed, his posture rigid with urgency, as he pieces together the implications of the precise cuts in Data’s cognitive fibers. Wesley’s actions are driven by a mix of technical precision and emotional weight, as he realizes the broader conspiracy at play.

Goals in this moment
  • To uncover the cause of Data’s deactivation and determine whether it was an accident or deliberate sabotage.
  • To protect the remaining unaffected crewmembers (himself and Robin) and prevent the game from fully consuming the *Enterprise*.
Active beliefs
  • That Data’s deactivation is not a coincidence but a targeted act, likely tied to the game’s true purpose.
  • That the game’s influence extends beyond addiction and may involve a larger, more sinister plan.
Character traits
Analytical Resourceful Emotionally intelligent Quick-thinking Determined
Follow Wesley Crusher's journey

Unconscious but symbolically a victim of betrayal, his deactivation a calculated move to neutralize his logical resistance.

Data lies motionless on the biobed in Sickbay, his head panel open to reveal the intricate network of positronic fibers within. Despite his unconscious state, there are signs of residual brain activity, hinting at a partial disconnect between his cognitive processor and the rest of his systems. The diagnostic viewscreen nearby displays a magnified view of his severed positronic links, the clean cuts a stark indication of deliberate sabotage. Data’s body serves as a silent witness to the conspiracy unfolding around him, his vulnerability a stark contrast to his usual composed demeanor.

Goals in this moment
  • N/A (Data is unconscious and unable to act, but his condition drives the plot forward.)
Active beliefs
  • N/A (Data’s beliefs are irrelevant in this state, but his deactivation reinforces the idea that logic is a threat to the game’s true purpose.)
Character traits
Vulnerable Silent witness Targeted
Follow Data's journey
Supporting 1

Completely engrossed in the game, unaware of the danger around him.

The Sickbay Nurse stands in another part of Sickbay, completely absorbed in playing the addictive game. He is oblivious to Wesley and Robin’s investigation, his focus entirely on the game’s neural sensors. His presence adds a layer of tension to the scene, as his addiction underscores the urgency of the situation. The nurse’s distraction serves as a reminder of the game’s pervasive influence and the isolation of the two unaffected crewmembers.

Goals in this moment
  • To continue playing the game, unaware of the consequences.
  • N/A (His actions are passive and driven by addiction.)
Active beliefs
  • That the game is harmless and purely for pleasure.
  • N/A (His beliefs are limited by his addicted state.)
Character traits
Absorbed Oblivious Addicted
Follow Robin Lefler's journey
Beverly Crusher

Beverly Crusher is not physically present in this scene, but her expertise is implicitly referenced as one of the two …

Objects Involved

Significant items in this scene

5
Data's Biobed

Data’s biobed serves as the focal point of the investigation, cradling his unconscious android body with his head panel open to reveal the intricate network of positronic fibers. The biobed’s diagnostic lights glow softly, casting an eerie ambiance over the scene as Wesley and Robin work to uncover the sabotage. The bed’s sterile environment contrasts sharply with the tension and urgency of their actions, as they realize the full extent of the conspiracy unfolding around them. The biobed is not just a piece of medical equipment but a symbol of Data’s vulnerability and the betrayal he has suffered.

Before: Data is laid out on the biobed with …
After: The biobed remains in the same state, but …
Before: Data is laid out on the biobed with his head panel open, showing signs of brain activity despite being deactivated. The diagnostic viewscreen nearby is inactive but ready for use.
After: The biobed remains in the same state, but the diagnostic viewscreen now displays a magnified view of Data’s severed positronic fibers, confirming the sabotage. The biobed’s role shifts from a passive medical device to a critical piece of evidence in the unfolding conspiracy.
Data's Positronic Fibers

Data’s positronic fibers are the central focus of the investigation, as their precise cuts confirm the sabotage. Wesley and Robin use the medical tricorder and diagnostic viewscreen to examine the fibers, revealing the clean, razor-neat edges that indicate deliberate damage. The fibers’ condition serves as undeniable evidence of the conspiracy, as their surgical severing suggests expertise and premeditation. The fibers’ role is both technical and narrative, as they symbolize the vulnerability of logic and reason in the face of the game’s manipulative influence.

Before: Data’s positronic fibers are intact but show signs …
After: The fibers are now visibly severed, with clean …
Before: Data’s positronic fibers are intact but show signs of residual brain activity, despite his unconscious state. The fibers are exposed through his open head panel, ready for examination.
After: The fibers are now visibly severed, with clean cuts confirming the sabotage. Their condition is documented on the diagnostic viewscreen, providing concrete evidence of the deliberate act.
Risan Game (The Game)

The Risan Game is not physically present in this scene, but its influence is deeply felt through the nurse’s addiction and the implications of Data’s sabotage. The game’s true purpose is hinted at as Wesley and Robin realize that Data was a deliberate target to neutralize his logical resistance. The game’s role in the conspiracy is revealed to be far more sinister than mere addiction, as it serves as a tool for control and manipulation. Its absence from the scene is palpable, as the crewmembers’ actions are driven by the need to counteract its effects.

Before: The Risan Game is not physically present, but …
After: The game’s role as a mind-control device is …
Before: The Risan Game is not physically present, but its effects are evident through the nurse’s addiction and the broader conspiracy unfolding on the Enterprise.
After: The game’s role as a mind-control device is confirmed, and its true purpose is revealed to be the manipulation and control of the crew. The implications of its influence extend beyond addiction, as it becomes clear that it was used to neutralize Data and potentially other threats to the conspiracy.
Sickbay Diagnostic Viewscreen

The diagnostic viewscreen plays a crucial role in visualizing the sabotage within Data’s positronic network. Robin activates the viewscreen at Wesley’s request, and the device displays a microscopic view of the intricate fiber network. As Wesley adjusts the tricorder, the viewscreen enlarges the image, revealing the clean, precise cuts that confirm the sabotage. The viewscreen’s high-resolution display is essential in conveying the severity of the damage, as the razor-neat edges of the severed fibers leave no doubt that this was a deliberate act. Its role is both functional and narrative, as it transforms abstract data into a tangible, horrifying reality.

Before: The diagnostic viewscreen is inactive, its display dark …
After: The viewscreen now displays a magnified image of …
Before: The diagnostic viewscreen is inactive, its display dark and awaiting input. It is positioned near Data’s biobed, ready for use.
After: The viewscreen now displays a magnified image of Data’s severed positronic fibers, with the cuts clearly visible. The screen’s role shifts from a passive tool to a critical piece of evidence, as it provides undeniable proof of the sabotage.
Wesley's Medical Tricorder (Diagnostic Wand)

Wesley’s medical tricorder is the primary tool used to uncover the sabotage in Data’s positronic network. Wesley methodically scans Data’s body with the tricorder, adjusting its settings to isolate the anomalous signal breach. The device’s wand hovers over Data’s head, revealing the precise cuts in his cognitive fibers. The tricorder’s readings are then beamed to the diagnostic viewscreen, providing visual confirmation of the sabotage. Its role is pivotal, as it transforms speculation into concrete evidence, elevating the stakes and revealing the true nature of the conspiracy.

Before: The medical tricorder is in Wesley’s hands, ready …
After: The tricorder now displays clear evidence of the …
Before: The medical tricorder is in Wesley’s hands, ready for use. It is set to standard diagnostic mode but has not yet detected any anomalies.
After: The tricorder now displays clear evidence of the sabotage, with its readings confirming the precise cuts in Data’s positronic fibers. Wesley modifies the tricorder to beam enhanced diagnostics to the viewscreen, solidifying the discovery.

Location Details

Places and their significance in this event

1
Sickbay (USS Enterprise-D)

Sickbay serves as the clandestine setting for Wesley and Robin’s investigation into Data’s sabotage. The sterile, medical environment contrasts sharply with the tension and urgency of their actions, as they work to uncover the truth behind the conspiracy. The biobeds, diagnostic equipment, and soft-lit LCARS panels create an atmosphere of both precision and vulnerability, underscoring the stakes of their discovery. Sickbay is not just a physical space but a symbol of the crew’s fragility and the need for secrecy, as the game’s influence threatens to consume the Enterprise and its crew.

Atmosphere Tension-filled with whispered conversations, the hum of medical equipment, and the looming threat of discovery. …
Function Investigation site and refuge for the only unaffected crewmembers, where the truth about Data’s sabotage …
Symbolism Represents the crew’s vulnerability and the need for secrecy, as the game’s influence threatens to …
Access Restricted to Wesley and Robin, as the nurse and other crewmembers are under the game’s …
Sterile medical equipment, including biobeds and diagnostic viewscreens, casting a soft glow over the scene. The faint hum of life-support systems and the occasional beep of medical monitors, creating a tense backdrop for the investigation. The nurse’s distracted presence in another part of Sickbay, his addiction to the game serving as a constant reminder of the danger.

Narrative Connections

How this event relates to others in the story

What led here 3
Causal

"Their suspicion about Data and the connection with the game leads directly to the discovery that his positronic links were deliberately severed, confirming a sinister purpose behind the game's arrival and escalating the threat."

O'Brien’s Push and the Game’s Inescapable Pull
S5E6 · The Game
Causal

"Their suspicion about Data and the connection with the game leads directly to the discovery that his positronic links were deliberately severed, confirming a sinister purpose behind the game's arrival and escalating the threat."

Wesley and Robin uncover Data’s sabotage
S5E6 · The Game
Causal medium

"Identifying Geordi and Beverly as the only ones capable of severing Data's links, raises the stakes making them see the game's purpose that goes beyond pleasure, making them the only ones who can save the ship. No one else can be trusted."

Wesley discovers Data’s sabotage
S5E6 · The Game
What this causes 3
Causal

"Realizing they are the only ones unaffected and knowing Data was a specific target, Wesley and Robin decide to feign addiction to avoid suspicion, allowing them to continue their investigation undetected. They need to come up with an Act or they may also be hurt."

Wesley and Robin feign addiction to avoid suspicion
S5E6 · The Game
Causal

"Realizing they are the only ones unaffected and knowing Data was a specific target, Wesley and Robin decide to feign addiction to avoid suspicion, allowing them to continue their investigation undetected. They need to come up with an Act or they may also be hurt."

Deception and Uneasy Trust
S5E6 · The Game
Causal medium

"Identifying Geordi and Beverly as the only ones capable of severing Data's links, raises the stakes making them see the game's purpose that goes beyond pleasure, making them the only ones who can save the ship. No one else can be trusted."

Wesley discovers Data’s sabotage
S5E6 · The Game

Key Dialogue

"WESLEY: ((re: Data)) I don't know what to make of this. There's brain activity... all his systems seem to be working."
"ROBIN: How can that be? He's unconscious."
"WESLEY: There might be a signal breach somewhere... between his brain and his body. Let's map his nervous system... see if we can isolate a weak link..."
"WESLEY: ((finds something)) Here. The signal stops here. Below his cognitive processor."
"WESLEY: ((reads tricorder)) There's some kind of damage... almost undetectable..."
"ROBIN: ((re: viewscreen)) Wesley, look."
"WESLEY: It looks like some of his positronic links have been severed."
"ROBIN: The cuts are very precise... see how clean the edges are?"
"WESLEY: Only two people on board know enough about Data to have done something like this. Commander La Forge... and my mother."
"ROBIN: Why would one of them do this to him?"
"WESLEY: Maybe there's more going on here than we thought. Someone could be trying to use the game—for some purpose other than pleasure..."
"ROBIN: If that's the case... Data would have been a threat to that plan... but with him out of the way, everybody else could become addicted."
"WESLEY: And everybody has. Except us."