Object
Risan Game (The Game)
Neural-interface game featuring a gridlike field of cones and discs, designed to induce irreversible addiction through serotonin dysregulation and neuroreceptor bonding. Initially presented as a visually engaging board game in Ten Forward, where crew members (except Wesley and Robin) succumb to its addictive effects. Later revealed to be a dangerous device: Beverly Crusher dons its headset in her quarters, manipulating the grid while experiencing deep addiction; Wesley and Robin connect its neural sensors to a brain simulation in engineering, triggering scans that highlight serotonin spikes in the septal pleasure center, reticular formation, and frontal lobe. The game is linked to Data's suspicious injury and deactivation, suggesting broader malicious intent or external control.
13 appearances
Purpose
Neural-interface game that stimulates brain pleasure centers, inducing irreversible addiction via serotonin dysregulation and neuroreceptor bonding.
Significance
Source of Enterprise crew's infection, drives Wesley's forensic analysis and defiance; its psychotropic mind-control mechanism escalates the crisis, eroding reasoning and threatening command autonomy.
Appearances in the Narrative
When this object appears and how it's used