Object
Simulated Brain Model
Wesley Crusher and Robin Lefler interface the Risan game with a neural sensor pad connected to this simulated brain model in the Engineering Lab. The model displays real-time neural activity: highlights pulse in the reticular formation, frontal lobe including septal area and prefrontal cortex, and visual cortex. Synaptic firings accelerate under their scans, exposing serotonin dysregulation and neuroreceptor bonding that reveal the game's psychotropic effects.
2 appearances
Purpose
Simulate and visualize neural impacts of the Risan game to detect addiction mechanisms through accelerated brain activity scans.
Significance
Confirms the game's irreversible addiction and mind-control design, prompting Wesley to confront Captain Picard and escalating the crew's response from analysis to intervention.
Appearances in the Narrative
When this object appears and how it's used