Object

Duke's White Cube Alexa Device

A smart speaker device mistaken for a lamp during a puzzle-solving frenzy, highlighting its role as a technological red herring in the narrative.
5 appearances

Purpose

Identify and play music via voice activation, including Shazam-style song recognition

Significance

Birdie's fumbled grab injects comic tension into the collaborative puzzle unlock, highlighting her dismissed role and shifting mood from curiosity to dread over the island invite

Appearances in the Narrative

When this object appears and how it's used

5 moments