Object
Duke's White Cube Alexa Device
A smart speaker device mistaken for a lamp during a puzzle-solving frenzy, highlighting its role as a technological red herring in the narrative.
5 appearances
Purpose
Identify and play music via voice activation, including Shazam-style song recognition
Significance
Birdie's fumbled grab injects comic tension into the collaborative puzzle unlock, highlighting her dismissed role and shifting mood from curiosity to dread over the island invite
Appearances in the Narrative
When this object appears and how it's used