Locations
The places where the narrative unfolds. Each location carries its own atmosphere, history, and narrative significance.
Time Lord TARDIS Console Room
1Mining Facility Control Deck
1Dalek Command Center
2The Dalek Command Centre is the ruthlessly efficient nerve center of the Dalek war machine, a cavernous chamber where Supreme and later High ranks issued …
Central command chamber in the Dalek complex where the Black Dalek oversees prisoner interrogations and exterminations. Distinct from transit corridors; serves as the primary hub …
Toymaker's Lethal Game Chamber
1Frontier Saloon Barroom
1War Machine Assembly Warehouse
1Extraterrestrial Jungle Clearing
1Spaceship Crew Compartment
2Interior of the Drahvin militarized vessel, featuring cramped quarters, airlocks, and portholes. Serves as the primary setting for sabotage, crew tension, and the ammonia bomb …
Maaga unleashes her terror in this cramped compartment next to the Drahvin living quarters aboard their spaceship. Thin bulkheads fail to muffle her shattered composure …
Alien Planetary Base
1Siege Battlefield
1Claustrophobic Rock Valley Refuge
1Diplomatic Conference Chamber
1Generation Ship Detention Cell
1London Produce Market
1Ancient City Square
1Dalek-Occupied Alien Planet
1Hostile Alien Jungle
2Dense alien jungle on Refusis that grips the landing party with immediate hostility. Thick foliage conceals unseen dangers and Refusian watchers, while twitching plants signal …
A specific, localized sub-location within Kembel characterized by dense undergrowth that traps characters in endless loops. Serves as a narrative hazard in Episode 12 ('The …
City Command Center
1Life-Force Extraction Laboratory
116th-Century Parisian Townhouse
2The entire timber-framed house on Rue de Bethisy, serving as the primary setting for the massacre. This location encompasses multiple rooms, including 'Nicholas Muss' Quarters', …
A specific timber-framed house located on Rue de Bethisy, serving as a discreet meeting point for Huguenot contacts. Distinct from the street itself, this house …
Hostile Alien Planet Surface
1Extraterrestrial Scrubland
1Supercomputer Command Laboratory
1Other
1Makeshift Basement Nightclub
1Frontier Sheriff's Office
1Frontier Town Street
3Wide dusty thoroughfare in Tombstone, Arizona (1881), serving as the central public space linking key locations including Doc Holliday’s ransacked dentist office, the Last Chance …
The literal, physical thoroughfare in Tombstone where the Clanton brothers and Wyatt Earp ride in from the Last Chance Saloon. Serves as the primary setting …
The mythic/thematic framing of the street adjacent to the OK Corral, invoked in the ballad as a 'doom’s pathway' and 'threshold for bloodshed.' Represents the …
16th-Century Parisian Tavern
1Generation Starship
1Alien Planet Crash Perimeter
1Alien Jungle Clearing
2Dense jungle foliage presses close around the TARDIS on the Ark's artificial biome. Thick canopy filters dim light onto humid ground thick with unfamiliar plants. …
Specific clearing within Kembel's jungle where Garvey regains consciousness, transforms due to Varga infection, and becomes a lethal threat. Serves as 'ground zero' for the …
Alien Time Machine Interior
1Toymaker's Trap Room
1Ancient Prison Dungeon
116th-Century Clerical Residence
1Generation Ship Holding Area
1Frontier Town
1Ancient Pyramid Exterior
1Extraterrestrial Ridge
1Cave Refuge Threshold
1Fortified Alien City
1Exposed Scrubland
1Dystopian City Interior
116th-Century Abandoned Apothecary Shop
1Ancient Egyptian Construction Site
1Industrial Sawmill
1Lethal Throne Chamber
1Abandoned Industrial Warehouse
11960s Provincial Police Station
1Conflict Zone Perimeter
1Walled Ancient City
1Frontier Corral
1Ancient Royal Palace
1Exurban Cave Network
1Film Set – Sheik's Tent Interior
1Fortified Military Reception Hall
1Cave Hiding Tunnel
1Planetary Cave Shelter
1Experimental Station Office
1Executive Command Office
1Planetary Surface Perimeter
1Spaceship Cockpit
1Command Tent
1Dalek Complex Corridor
1Royal Council Chamber
1Toymaker's Enchanted Ballroom
1Saloon Guest Bedroom
1Frontier Dentist's Back Room
1Generation Ship Commander's Quarters
1Castle Hidden Chamber
1Exposed City Perimeter
1Habitable Exoplanet
1Spaceship Control Room
1Telecommunications Tower
1Abandoned Penal Planet
1Scientific Club Conference Room
1Extraterrestrial Wasteland
1Old-Fashioned Kitchen
1Damaged Rocket Ship Cabin
1Government Ministry Office
1Generation Ship Monument Base
1Space Station Experiment Room
1Jungle Clearing Adjacent to TARDIS
1Pyramid Burial Chamber
1Frontier Livery Stable
1Diplomatic Spaceship
1Alien Spaceship Corridor
1London Underground Station
1Private Command Study
1Generation Ship Command Chamber
1Communications Control Room
116th-Century Parisian Residential Street
2Critical location for the massacre’s opening violence; represents Huguenot stronghold under siege. Distinct from the Abbot of Amboise’s residence, a Catholic-affiliated site where the Doctor …
Exterior public space directly adjacent to the Abbot of Amboise's Residence, serving as the primary site of violent conflict and pursuit in the massacre sequence.
Experimental Control Room
1Subterranean Temporal Vault
1Subterranean Defensive Sector
1Frontier Ranch
1Prison Colony Planet
1Urban Square
1Toymaker's Trap Cupboard
1City Restricted Passageway
2A concealed passage in the City, shaped like a diamond, off-limits to tour groups. Guards (including Exorse) forcibly drag Nanina, a savage girl, through this …
Steven eyes the concealed door’s passage, convinced Dodo slipped inside. Edal draws his weapon to block him, his threat hanging heavy: survival odds low. Flower …
Futuristic City Leadership Chamber
1Parisian Port District
1Fortified Perimeter Wall
1Alien Spaceship Utility Area
1Frontier Hotel Room
1Spaceship Corridor Network
1Trojan Horse Interior
116th-Century Parisian Family Home
1Extraterrestrial Plain
1Control Room Observation Platform
1Spaceship Airlock
1Ancient Egyptian Guard Compound
1Open-Air Construction Zone
1City Emergency Release Corridor
1Urban Warzone Street
1Parisian Public Square
1Warehouse Perimeter
1Military Spaceport
1Toy Kingdom Challenge Room
1Scientist's Private Office
1Film Studio Corridor
1Scientist's Workshop
1Kitchen Pantry
1Facility Emergency Corridor
1Prison Planet Swamp
1Perceived Liminal Realm
1Planetary Landing Bay
1Hostile Alien Forest
1Ancient Egyptian Workshop
1Deep Space Void Adjacent to Starship
1Military Command Tent
1Jungle Cave Shelter
1Pyramid Rear Exterior
1Interior Escape Passageway
1Patrolled City Perimeter
1Deserted Alien Planet Slope
1Earth Metropolis
1Planetary Observation Ridge
116th-Century European City
1Ancient Egyptian Tomb
1Wooded Cave Perimeter
1Apothecary Shop Rear
1Experimental Station Corridor
1Private Quarters
1Ballroom Dance Platform
1Cave Cultural Sanctuary
1Laboratory Access Corridor
1Film Studio Backstage Corridor
1Repurposed Public House Command Post
1Toyroom Control Booth
1Planetary Rock Outcrop
1City Street (Exterior)
1TARDIS Exterior Landing Zone
1Sheriff's Office Rear Exit
1Saloon Guest Rooms
1Public Common
1Futuristic Elders' City
1Ancient Battlefield Ridge
1Moving Car Interior
1Command Centre Perimeter Zone
1Extraterrestrial Cliff Path
1Frontier Corral Sidewalk
1Town Main Street
1Tunnel Dead End
1Fortified Base Entrance
116th-Century Parisian Street
2A narrow cobblestone street in 16th-century Paris, serving as a landmark for the TARDIS materialization and a route to Admiral de Coligny’s residence. Unlike the …
A narrow, torchlit Parisian street identified by Steven Taylor and Nicholas Muss as a critical ambush route for de Coligny’s killers, distinct from the public …
Urban Street
2Public outdoor street space immediately adjacent to the Inferno Club, serving as a neutral transitional area for characters moving between the club and the nearby …
Critical transitional thoroughfare in The War Machines Part 1, linking Fitzroy Square to the Post Office Tower. Serves as a neutral backdrop for the Doctor …