Locations
The places where the narrative unfolds. Each location carries its own atmosphere, history, and narrative significance.
Teleportation Command Center
1Moonbase T-Mat Control Room
1Corporate Executive Office
1Wartime Resistance Command Center
1Underground Mining Headquarters
1Mountaintop Fortress
1Ceremonial & Educational Chamber
1Alien Power Extraction Chamber
1Spaceship Bridge
1Brainwashing Processing Chamber
1Alien Military Command Center
1Civil War Simulation Barn
1Moonbase Equipment Storeroom
1Museum Exterior Drilling Site
1Military Transport Aircraft Exterior
1Alien Spaceship Examination Chamber
1Invasion Island on Alien Planet
1Hilltop Survey Complex
1Weather Control Facility
1Spaceship Command Center
1Destroyed Orbital Beacon
1Morok Museum
1Time Lord Timeship Detention Bay
1Military Command Center
2UNIT personnel fill the interior with cheers after destroying the Cybermen fleet, Zoe's calculations hailed by the Brigadier. Sergeant Benton's radio cuts through: Cybermen hold …
The central operational hub of UNIT, featuring both the secure indoor Operations Room (with the large glass map of the northern hemisphere) and the sprawling …
War Museum Exhibit Hall
1High-Security Interrogation Chamber
1Citadel Command Center
1Cliffside Wasteland Exterior
1Experimental Rocket Cockpit
1Government Council Chamber
1Moonbase Service Tunnels
1Lunar Base
1Underground Bomb Shelter
2A specific underground refuge beneath the Dulcian island, distinct from the planet Dulkis itself. Serves as the primary tactical hub for the resistance during the …
A debris-filled bomb shelter beneath Dulcian island, distinct from the Underground Shelter. Traps Jamie and Cully after Toba's rampage, with a jammed hatch, blocked periscope, …
Gallifreyan Judicial Chamber
1Surreal Forest Labyrinth
1Facility Central Hub
1Corporate Research Laboratory
1Major Capital City
2Above-ground urban environment of London, including streets, landmarks, and UNIT outposts. Serves as the primary front for atmospheric threats (e.g., Ice Warrior blight, toxic smoke) …
Canberra intercepts a vital Moscow consignment misrouted from New York, plunging the Australian capital into logistical turmoil. Controllers there handle the unexpected arrival, reroute the …
Rock-Carved Prison Study
1Rocket Launch Facility
1Starship Control Chamber
1Residential Research Laboratory
1Alien Command Center
1Corporate Building Corridor
1Industrial Factory Compound
1Unstable Subterranean Refuge Chamber
1Claustrophobic Mine Chamber
1Abandoned Pirate Planet
1Repurposed Wine Cellar Prison
1Candlelit Stone Labyrinth
1Labyrinthine Mining Tunnels
1Civil War Rural Battlefield
1Steep Mine Shaft
1Urban Sewer Network
2Subterranean network beneath London, serving as a critical battleground during the Cyberman invasion. Distinct from surface streets and landmarks, this location is characterized by confined …
The Doctor enters these narrow concrete tunnels snaking beneath Vaughn's warehouse in London, picking his path with a coin toss amid dripping echoes and shadowed …
Toxic Planetary Wasteland
1Townhouse Lounge
1War Simulation Lecture Hall
1Industrial Warehouse
1Repurposed Clothing Store Hideout
1Time Ship Interior Chamber
1Simulated Temporal Battlegrounds Network
1Featureless Void Dimension
1Surface Drilling Site
1Proximity Military Airstrip
1Alien Escape Pod Interior
1Corporate Headquarters Lift
1Government Bureau Corridor
1Time Machine Power Room
1Trench Line Field Command Post
1Repurposed Military Drawing Room
1Forced Labor Drilling Site
1Rural Roadside Field
1Mining Access Tunnel
1Private Research Workshop
1Railway Sidings
1Gond Scientist's Residence
1Highland Landscape
1Lunar Base Access Corridor
1Military Ambulance Interior
1Starship Escape Corridor
1WWI German Field Command Post
1WWI Trench Warfare Zone
1Prison Camp Command Office
1Fortified Corporate Floor
1TARDIS Exterior Platform
1Barren Mining Planet
1Mining Complex Corridor
1Subterranean Prison Lift Shaft
1Abandoned Test Site Island
1Mine Shaft Command Center
1Oceanic Coral Reef
1Dimensional Void
1Solar System
1Time Lord TARDIS Console Room
1Secure Corporate Industrial Compound
1Urban Corporate Street
1Teleportation Facility Grounds
1Dead-End Labyrinth Chamber
1Planetary Capital City
1Orbital Beacon Computer Bay
1Interstellar Void
2A vast, unbounded cosmic space where the TARDIS evades Time Lord pursuit. Lacking physical boundaries or interior features, it functions as a liminal, external setting …
Across the vast darkness between worlds, streaks of pale blue fire carve paths between blazing stars and suffused nebulae that pulse in iridescent colors alien …
Atomic Fuel Storage Corridor
1Cliffside Beach
1Deep-Earth Drilling Control Room
1Woodland Battlefield Perimeter
1Rural Country Road
1Freight Wagon Interior
1Legislative Antechamber
1Abandoned Underground Mining Dock
1Planetary Cliff Overlook
1Hidden Observation Overlook
1Wooded Roadside
1Cliffside Beach Landing Zone
1TARDIS Landing Site
1Shadowed Lunar Surface
1Space Mining Dock Detention Area
1World War I Front-Line Trench
1Major Metropolitan City
2A single-city location in The Seeds of Death arc, focused on Cyberman attacks, Grant’s death, and Eldred’s invasion strategy mapping. Distinct from the compound T-Mat …
The mention of Bombay anchors their location to a late Victorian-era port city, its harbor clogged with steamships and tall-masted clippers tied to the docks …
Subterranean Mine Complex
1Domestic Hallway
1Surreal Forest Thicket
1Gond Council Chamber
1Narrative Control Room
1Private Military Study
1Corporate Headquarters Reception
1Military Chateau Headquarters
1Futuristic Metropolis
1Hall Stairwell
1Hovercraft Cabin
1Treacherous Cliff Face
1Near-Earth Orbital Space
1Corporate Headquarters Rooftop
1Orbital Beacon Airlock
1Repurposed Stable Prison Cell
1Time Ship Console Room
1Industrial Facility Rooftop
1Factory Control Outbuilding
1Industrial Complex Rooftops
1Military Transport Aircraft Cabin
1Urban Sewer Access Point
1Suburban Townhouse
2Parent location containing multiple rooms, including Isobel's bedroom (location_f682cd3d6467). Serves as a transitional and symbolic space in the narrative, distinct from the intimate bedroom scene …
The Doctor and Jamie approach this terraced house expecting Professor Travers, but the nameplate identifies Professor Watkins. Repeated doorbell presses yield silence until Isobel, Watkins' …
Beacon Wreckage Sections
1Alien Absorption Machine
1Military Ministry Executive Office
1Orbital Beacon Station
1Pastoral Landscape
1Military Communications Laboratory
1Corporate Complex Perimeter
1Timeship Crush Trap
1Urban Industrial Alleyways
1Extraterrestrial Volcanic Site
1Converted Laboratory Lounge
1Facility Gardens
1Teleportation Launch Pad
1Corporate Administration Building
1Freighter Engineering Bay
1Civil War Battlefield
1Mining Office Exterior
1Military Detention Cells
1Teleportation Facility Medical Wing
1Gond Home City
1Battlefield Shell Crater
1Exterior Station Corridor
1Prison Sleeping Quarters
1Civil War Battlefield Simulation
1Core Extraction Drill Site
1Corridor Outside Lecture Hall
1Extradimensional Void
1Gond Village House
1Time Travel Spaceship Console Room
1Teleportation Facility Perimeter
1Simulation Combat Zone
3Resistance fighters deploy baiting tactics across the English Civil War Zone, a simulated 17th-century battlefield where Carstairs confirms their sabotage spreads enemy forces thin. This …
Simulated 17th-century European battlefield (30 Years War) with muddy terrain, musket-based combat, and overstretched patrols. Part of the War Games facility's multi-zone testing environment.
Central resistance command hub led by Marcus Octavius, themed as a Roman battlefield with modern tactical radio communications. Distinct from other war zones by its …
Surreal Forest Wishing Well
1Stealth Surveillance Drone Cockpit
1Abandoned Alien City
1World War I Enemy Trench
1Illusory Forest Doorway
1Military Airstrip
1Space-Time Vessel Compartment
1Galactic Sector
1Regimental Barracks
1Extraterrestrial Cliff Path
1Research Laboratory
1Cliff Summit Overlook
1Subterranean Mine Level
2A sealed maze on Level Three, serving as Caven’s operations hub to systematically trap intruders. Appears in Parts 4–5, featuring Joubert and Hermack as key …
A lower mine level adjacent to the old workings, where the TARDIS crashed and earlier conflicts (e.g., Milo Clancey’s accusations) occurred. Serves as a pursuit …
Prison Cell Window
1Citadel Chamber
1Saucer Interrogation Platform
1Mining Complex Landing Pad
1Motor Vehicle Museum
1Gond Settlement
1Rocket Launch Pad
1Country Park
1Militarized Private Office
1Lunar Relay Station
1Factory Outbuilding
1Alien Machine Exit Shaft
1Military Transport Aircraft Interior
1Temporal Zone Boundary
1Inhabited Alien Planet
1Lunar Base Corridor
1Orbital Communication Beacon
1Cliffside Scree Slope
1Secure Radiation Doorway
1Orbital Beacon Compartment
1Enemy Command Tent
1London City Street
1Orbital Beacon Observation Tower
1Teleportation Facility Rest Area
1Weather Control Bureau Trap Room
1Gond Family Residence
1Rural Escape Trail
1Orbital Surveillance Position
1WWI Battlefield City
1Corporate Headquarters Loading Area
1Military Surveillance Helicopter Cabin
1Roadside Bushes
1Illusory Personal Apartment
1Labyrinthine Library
1Surreal Forest Wall
1Rural Roadway
1Island Hilltop
1Remote Hills Refuge
1Pirate Spaceship Cockpit
1Spaceship Defensive Monitoring Deck
1Corporate Compound Checkpoint
1Space Station
1Rural Barn Hideout
1Narrow Mining Tunnels
1Moonbase Corridor Section
1Forest Edge Overlook
1Execution Ground
1Machine Interior Corridor
1Sand Dune
1Temporal Frontier Zone
1Frontline Artillery Sector
1Weather Control Bureau Corridor
1Pirate Spaceship Interior
1Fortress Roof
1Domestic Entry Hallway
1Surreal Fictional Realm
1Island Slope Refuge
1Military Command Post Entrance
1Urban Street
2A specific street in London, serving as the primary setting for the Doctor and Jamie’s high-stakes chase by UNIT agents in The Invasion Part 2. …
Outdoor urban streets adjacent to Travers' House, overrun by Cybermen during the invasion. Distinct from the indoor entry hallway of the same house.