Locations
The places where the narrative unfolds. Each location carries its own atmosphere, history, and narrative significance.
Teleportation Command Center
1Moonbase T-Mat Control Room
1Corporate Executive Office
1Wartime Resistance Command Center
1Underground Mining Headquarters
1Mountaintop Fortress
1Ceremonial & Educational Chamber
1Alien Power Extraction Chamber
1Spaceship Bridge
1Brainwashing Processing Chamber
1Alien Military Command Center
1Civil War Simulation Barn
1Moonbase Equipment Storeroom
1Museum Exterior Drilling Site
1Military Transport Aircraft Exterior
1Alien Saucer Landing Site
1Alien Spaceship Examination Chamber
1Hilltop Survey Complex
1National Weather Control Facility
1Destroyed Orbital Beacon
1Spaceship Command Center
1National Science Museum
1Time Lord Timeship Detention Bay
1Citadel Command Center
1Military Command Center
2UNIT personnel fill the interior with cheers after destroying the Cybermen fleet, Zoe's calculations hailed by the Brigadier. Sergeant Benton's radio cuts through: Cybermen hold …
The central operational hub of UNIT, featuring both the secure indoor Operations Room (with the large glass map of the northern hemisphere) and the sprawling …
War Museum Exhibit Hall
1Other
2Primary overarching location for the 'Dominators' arc (Episodes 1-3), serving as the doomed core of Dulkis with volcanic eruptions, invasion drills, and resistance fights. Contains …
The group arrives at this house after pushing through the tangled forest. Its gothic door, once a cunning trap that pulled Zoe into deception, now …
Time Lord Biomechanical Spaceship Bridge
1High-Security Interrogation Chamber
1Government Council Chamber
1Cliffside Wasteland Exterior
1Experimental Rocket Cockpit
1Moonbase Service Tunnels
1Underground Bomb Shelter
2A specific underground refuge beneath the Dulcian island, distinct from the planet Dulkis itself. Serves as the primary tactical hub for the resistance during the …
A debris-filled bomb shelter beneath Dulcian island, distinct from the Underground Shelter. Traps Jamie and Cully after Toba's rampage, with a jammed hatch, blocked periscope, …
Lunar Base
1Gallifreyan Judicial Chamber
1Surreal Forest Labyrinth
1Facility Central Hub
1Rocket Launch Facility
1Corporate Research Laboratory
1Rock-Carved Prison Study
1Major Capital City
2Above-ground urban environment of London, including streets, landmarks, and UNIT outposts. Serves as the primary front for atmospheric threats (e.g., Ice Warrior blight, toxic smoke) …
Canberra intercepts a vital Moscow consignment misrouted from New York, plunging the Australian capital into logistical turmoil. Controllers there handle the unexpected arrival, reroute the …
Alien Command Center
1Starship Control Chamber
1Industrial Factory Compound
1Claustrophobic Mine Chamber
1Residential Research Laboratory
1Unstable Subterranean Refuge Chamber
1Corporate Building Corridor
1Lunar Base Access Corridor
1Labyrinthine Mining Tunnels
1Candlelit Stone Labyrinth
1Abandoned Pirate Planet
1Repurposed Wine Cellar Prison
1Civil War Rural Battlefield
1Steep Mine Shaft
1Urban Sewer Network
2Subterranean network beneath London, serving as a critical battleground during the Cyberman invasion. Distinct from surface streets and landmarks, this location is characterized by confined …
The Doctor enters these narrow concrete tunnels snaking beneath Vaughn's warehouse in London, picking his path with a coin toss amid dripping echoes and shadowed …
Toxic Planetary Wasteland
1Townhouse Lounge
1War Simulation Lecture Hall
1Industrial Warehouse
1Repurposed Clothing Store Hideout
1Simulated WWI Battlefield
1Featureless Void Dimension
1Surface Drilling Site
1Proximity Military Airstrip
1Alien Escape Pod Interior
1Corporate Headquarters Lift
1Government Bureau Corridor
1Time Machine Power Room
1Trench Line Field Command Post
1Repurposed Military Drawing Room
1Forced Labor Drilling Site
1WWI Trench Warfare Zone
1Highland Landscape
1Prison Camp Command Office
1Military Ambulance Interior
1Orbital Beacon Companionway
1Railway Sidings
1Private Research Workshop
1Gond Scientist's Residence
1Mining Access Tunnel
1WWI German Field Command Post
1Fortified Corporate Floor
1Rural Roadside Field
1Freight Wagon Interior
1Urban Corporate Street
1Wooded Roadside
1Hidden Observation Overlook
1Secure Corporate Industrial Compound
1Teleportation Facility Grounds
1Cliffside Beach Landing Zone
1Orbital Beacon Computer Bay
1Mining Complex Corridor
1Abandoned Test Site Island
1Dead-End Labyrinth Chamber
1Planetary Capital City
1Shadowed Lunar Surface
1Barren Mining Planet
1Interstellar Void
1Planetary Cliff Overlook
1Oceanic Coral Reef
1Cliffside Beach
1Atomic Fuel Storage Corridor
1TARDIS Exterior Platform
1Deep-Earth Drilling Control Room
1TARDIS Landing Site
1Rural Country Road
1Dimensional Void
1Legislative Antechamber
1Woodland Battlefield Perimeter
1Solar System
1Subterranean Prison Lift Shaft
1Time Lord TARDIS Console Room
1Mine Shaft Command Center
1Abandoned Underground Mining Dock
1Corporate Complex Perimeter
1Gond Council Chamber
1Repurposed Stable Prison Cell
1Military Ministry Executive Office
1Beacon Wreckage Sections
1Factory Control Outbuilding
1Domestic Hallway
1Time Ship Console Room
1Pastoral Landscape
1Hall Stairwell
1Futuristic Metropolis
1Treacherous Cliff Face
1Orbital Beacon Airlock
1Industrial Facility Rooftop
1Suburban Townhouse
2Parent location containing multiple rooms, including Isobel's bedroom (location_f682cd3d6467). Serves as a transitional and symbolic space in the narrative, distinct from the intimate bedroom scene …
The Doctor and Jamie approach this terraced house expecting Professor Travers, but the nameplate identifies Professor Watkins. Repeated doorbell presses yield silence until Isobel, Watkins' …
Alien Absorption Machine
1Military Communications Laboratory
1Timeship Crush Trap
1Space Mining Dock Detention Area
1World War I Front-Line Trench
1Orbital Beacon Station
1Corporate Headquarters Reception
1Military Chateau Headquarters
1Urban Sewer Access Point
1Near-Earth Orbital Space
1Industrial Complex Rooftops
1Major Metropolitan City
2A single-city location in The Seeds of Death arc, focused on Cyberman attacks, Grant’s death, and Eldred’s invasion strategy mapping. Distinct from the compound T-Mat …
The mention of Bombay anchors their location to a late Victorian-era port city, its harbor clogged with steamships and tall-masted clippers tied to the docks …
Subterranean Mine Complex
1Surreal Forest Thicket
1Corporate Headquarters Rooftop
1Hovercraft Cabin
1Private Military Study
1Military Transport Aircraft Cabin
1Narrative Control Room
1Battlefield Shell Crater
1Extraterrestrial Volcanic Site
1Converted Laboratory Lounge
1Facility Gardens
1Teleportation Launch Pad
1Corporate Administration Building
1Freighter Engineering Bay
1Civil War Battlefield
1Mining Office Exterior
1Military Detention Cells
1Teleportation Facility Medical Wing
1Gond Home City
1WWI Battlefield City
1Exterior Station Corridor
1Prison Sleeping Quarters
1Civil War Battlefield Simulation
1Core Extraction Drill Site
1Corridor Outside Lecture Hall
1Extradimensional Void
1Gond Village House
1Time Travel Spaceship Console Room
1Teleportation Facility Perimeter
1Simulation Combat Zone
3Resistance fighters deploy baiting tactics across the English Civil War Zone, a simulated 17th-century battlefield where Carstairs confirms their sabotage spreads enemy forces thin. This …
Simulated 17th-century European battlefield (30 Years War) with muddy terrain, musket-based combat, and overstretched patrols. Part of the War Games facility's multi-zone testing environment.
Central resistance command hub led by Marcus Octavius, themed as a Roman battlefield with modern tactical radio communications. Distinct from other war zones by its …
Surreal Forest Wishing Well
1Stealth Surveillance Drone Cockpit
1Abandoned Alien City
1World War I Enemy Trench
1Illusory Forest Doorway
1Military Airstrip
1Space-Time Vessel Compartment
1Galactic Sector
1Regimental Barracks
1Extraterrestrial Cliff Path
1Research Laboratory
1Cliff Summit Overlook
1Subterranean Mine Level
2A sealed maze on Level Three, serving as Caven’s operations hub to systematically trap intruders. Appears in Parts 4–5, featuring Joubert and Hermack as key …
A lower mine level adjacent to the old workings, where the TARDIS crashed and earlier conflicts (e.g., Milo Clancey’s accusations) occurred. Serves as a pursuit …
Prison Cell Window
1Citadel Chamber
1Saucer Interrogation Platform
1Mining Complex Landing Pad
1Motor Vehicle Museum
1Gond Settlement
1Rocket Launch Pad
1Country Park
1Militarized Private Office
1Lunar Relay Station
1Factory Outbuilding
1Alien Machine Exit Shaft
1Military Transport Aircraft Interior
1Temporal Zone Boundary
1Inhabited Alien Planet
1Lunar Base Corridor
1Orbital Communication Beacon
1Cliffside Scree Slope
1Secure Radiation Doorway
1Orbital Beacon Compartment
1Enemy Command Tent
1London City Street
1Orbital Beacon Observation Tower
1Teleportation Facility Rest Area
1Weather Control Bureau Trap Room
1Gond Family Residence
1Rural Escape Trail
1Orbital Surveillance Position
1Urban Industrial Alleyways
1Corporate Headquarters Loading Area
1Military Surveillance Helicopter Cabin
1Roadside Bushes
1Illusory Personal Apartment
1Labyrinthine Library
1Surreal Forest Wall
1Rural Roadway
1Island Hilltop
1Remote Hills Refuge
1Industrial Factory Entrance
1Pirate Spaceship Cockpit
1Spaceship Defensive Monitoring Deck
1Corporate Compound Checkpoint
1Rural Barn Hideout
1Narrow Mining Tunnels
1Space Station
1Moonbase Corridor Section
1Execution Ground
1Sand Dune
1Secure Facility Sectors
1Temporal Frontier Zone
1Frontline Artillery Sector
1Forest Edge Overlook
1Weather Control Bureau Corridor
1Pirate Spaceship Interior
1Domestic Entry Hallway
1Fortress Roof
1Surreal Fictional Realm
1Island Slope Refuge
1Urban Street
2A specific street in London, serving as the primary setting for the Doctor and Jamie’s high-stakes chase by UNIT agents in The Invasion Part 2. …
Outdoor urban streets adjacent to Travers' House, overrun by Cybermen during the invasion. Distinct from the indoor entry hallway of the same house.